Группа :: Разработка/Perl
Пакет: perl-Term-Animation
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%define dist Term-Animation
%define realver 2.4000
Name: perl-%dist
Version: 2.4
Release: alt1
Summary: ASCII sprite animation framework
License: GPL or Artistic
Group: Development/Perl
Packager: Andrey Rahmatullin <wrar at altlinux.ru>
URL: %CPAN %dist
Source: %dist-%version.tar.gz
BuildArch: noarch
BuildPreReq: perl-Curses perl-devel
%description
This module provides a framework to produce sprite animations using
ASCII art. Each ASCII 'sprite' is given one or more frames, and placed
into the animation as an 'animation object'. An animation object can
have a callback routine that controls the position and frame of the
object. The module can also do collision detection between entities.
%prep
%setup -q -n %dist-%version
%build
%perl_vendor_build
%install
%perl_vendor_install
%files
%doc Changes README MIGRATION
%dir %perl_vendor_privlib/Term
%dir %perl_vendor_privlib/Term/Animation
%perl_vendor_privlib/Term/Animation.pm
%perl_vendor_privlib/Term/Animation/Entity.pm
%changelog
…
Полный changelog можно просмотреть здесь
%define realver 2.4000
Name: perl-%dist
Version: 2.4
Release: alt1
Summary: ASCII sprite animation framework
License: GPL or Artistic
Group: Development/Perl
Packager: Andrey Rahmatullin <wrar at altlinux.ru>
URL: %CPAN %dist
Source: %dist-%version.tar.gz
BuildArch: noarch
BuildPreReq: perl-Curses perl-devel
%description
This module provides a framework to produce sprite animations using
ASCII art. Each ASCII 'sprite' is given one or more frames, and placed
into the animation as an 'animation object'. An animation object can
have a callback routine that controls the position and frame of the
object. The module can also do collision detection between entities.
%prep
%setup -q -n %dist-%version
%build
%perl_vendor_build
%install
%perl_vendor_install
%files
%doc Changes README MIGRATION
%dir %perl_vendor_privlib/Term
%dir %perl_vendor_privlib/Term/Animation
%perl_vendor_privlib/Term/Animation.pm
%perl_vendor_privlib/Term/Animation/Entity.pm
%changelog
…
Полный changelog можно просмотреть здесь