Репозитории ALT
S: | 1.3.3-alt1 |
5.1: | 1.1.2-alt1.2 |
4.1: | 1.1.2-alt1 |
4.0: | 1.1.2-alt1 |
3.0: | 1.0.0-alt2.1 |
Группа :: Игры/Аркады
Пакет: trackballs
Главная Изменения Спек Патчи Sources Загрузить Gear Bugs and FR Repocop
Патч: trackballs-1.1.4-rh-black-vertices-fix.patch
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--- trackballs-1.1.4/src/map.cc~ 2008-01-03 14:31:28.000000000 +0100
+++ trackballs-1.1.4/src/map.cc 2008-01-03 14:31:28.000000000 +0100
@@ -479,7 +479,7 @@ double smoothSemiRand(int x,int y,double
void Map::drawCell(int birdsEye,int stage,int x,int y) {
Coord3d normal,normal1;
Real texScale = 0.25;
- int i,draw;
+ int i;
int gfx_details = Settings::settings->gfx_details;
double txOffset=0.0,tyOffset=0.0;
Cell& c = cell(x,y);
@@ -615,7 +615,7 @@ void Map::drawCell(int birdsEye,int stag
/* Draw south side of cell */
{
- Cell& c2 = cell(x,y-1); draw=0;
+ Cell& c2 = cell(x,y-1);
int southTransparent=c.wallColors[Cell::SOUTH+Cell::EAST][3] < 0.95 || c.wallColors[Cell::SOUTH+Cell::WEST][3] < 0.95 ||
c2.wallColors[Cell::NORTH+Cell::EAST][3] < 0.95 || c2.wallColors[Cell::NORTH+Cell::WEST][3] < 0.95;
if((southTransparent && stage==1) || (!southTransparent && stage==0) || !isTransparent)
@@ -624,11 +624,10 @@ void Map::drawCell(int birdsEye,int stag
if(c2.heights[Cell::NORTH+Cell::WEST] < c.heights[Cell::SOUTH+Cell::WEST] ||
c2.heights[Cell::NORTH+Cell::EAST] < c.heights[Cell::SOUTH+Cell::EAST]) {
glNormal3f(0.0,-1.0,0.0);
- draw=1;
} else
glNormal3f(0.0,+1.0,0.0);
- if(birdsEye || draw) {
+ {
glBegin(GL_TRIANGLE_STRIP);
glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,c2.wallColors[Cell::NORTH+Cell::EAST]);
glVertex3f(x+1.01,y,c2.heights[Cell::NORTH+Cell::EAST]);
@@ -645,7 +644,7 @@ void Map::drawCell(int birdsEye,int stag
/* Draw west side of cell */
{
- Cell& c2 = cell(x-1,y); draw=0;
+ Cell& c2 = cell(x-1,y);
int westTransparent=c.wallColors[Cell::SOUTH+Cell::WEST][3] < 0.95 || c.wallColors[Cell::NORTH+Cell::WEST][3] < 0.95 ||
c2.wallColors[Cell::SOUTH+Cell::EAST][3] < 0.95 || c2.wallColors[Cell::NORTH+Cell::EAST][3] < 0.95;
if((westTransparent && stage==1) || (!westTransparent && stage==0) || !isTransparent)
@@ -654,11 +653,10 @@ void Map::drawCell(int birdsEye,int stag
if(c2.heights[Cell::SOUTH+Cell::EAST] < c.heights[Cell::SOUTH+Cell::WEST] ||
c2.heights[Cell::NORTH+Cell::EAST] < c.heights[Cell::NORTH+Cell::WEST]) {
glNormal3f(-1.0,0.0,0.0);
- draw=1;
} else
glNormal3f(+1.0,0.0,0.0);
- if(birdsEye || draw) {
+ {
glColor4f(0.0,0.0,0.0,1.0);
glBegin(GL_TRIANGLE_STRIP);
glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,c2.wallColors[Cell::SOUTH+Cell::EAST]);