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Группа :: Игры/Приключения
Пакет: nethack-vultures

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Патч: nethack-vultures-1.11.0-config.patch
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--- vultures-2.1.0/nethack/include/config.h~	2005-11-11 10:47:33.000000000 +0200
+++ vultures-2.1.0/nethack/include/config.h	2005-11-15 21:44:26.000000000 +0200
@@ -150,10 +150,10 @@
 
 #ifndef WIZARD		/* allow for compile-time or Makefile changes */
 # ifndef KR1ED
-#  define WIZARD  "wizard" /* the person allowed to use the -D option */
+#  define WIZARD  "games" /* the person allowed to use the -D option */
 # else
 #  define WIZARD
-#  define WIZARD_NAME "wizard"
+#  define WIZARD_NAME "games"
 # endif
 #endif
 
@@ -176,8 +176,8 @@
 
 #ifdef UNIX
 /* path and file name extension for compression program */
-#define COMPRESS "/usr/bin/compress"   /* Lempel-Ziv compression */                                      
-#define COMPRESS_EXTENSION ".Z"        /* compress's extension */                                        
+#define COMPRESS "/usr/bin/bzip2"
+#define COMPRESS_EXTENSION ".bz2"
 /* An example of one alternative you might want to use: */
 /* #define COMPRESS "/usr/local/bin/gzip" */   /* FSF gzip compression */                                
 /* #define COMPRESS_EXTENSION ".gz" */     /* normal gzip extension */                                   
@@ -192,7 +192,7 @@
  *	a tar-like file, thus making a neater installation.  See *conf.h
  *	for detailed configuration.
  */
-/* #define DLB */  /* not supported on all platforms */
+#define DLB  /* not supported on all platforms */
 
 /*
  *	Defining INSURANCE slows down level changes, but allows games that
@@ -221,7 +221,7 @@
  * since the user might create files in a directory of his choice.
  * Of course SECURE is meaningful only if HACKDIR is defined.
  */
-/* #define SECURE */	/* do setuid(getuid()) after chdir() */
+#define SECURE	/* do setuid(getuid()) after chdir() */
 
 /*
  * If it is desirable to limit the number of people that can play Hack
@@ -307,7 +307,7 @@
  * functions that have been macroized.
  */
 
-/* #define VISION_TABLES */ /* use vision tables generated at compile time */
+#define VISION_TABLES /* use vision tables generated at compile time */
 #ifndef VISION_TABLES
 # ifndef NO_MACRO_CPATH
 #  define MACRO_CPATH	/* use clear_path macros instead of functions */
@@ -345,7 +345,7 @@
 #endif
 
 #define EXP_ON_BOTL	/* Show experience on bottom line */
-/* #define SCORE_ON_BOTL */	/* added by Gary Erickson (erickson@ucivax) */
+#define SCORE_ON_BOTL	/* added by Gary Erickson (erickson@ucivax) */
 
 /*
  * Section 5:  EXPERIMENTAL STUFF
--- vultures-2.1.0/nethack/include/unixconf.h~	2005-11-11 10:47:32.000000000 +0200
+++ vultures-2.1.0/nethack/include/unixconf.h	2005-11-15 21:45:42.000000000 +0200
@@ -37,7 +37,7 @@
 #define NETWORK		/* if running on a networked system */
 			/* e.g. Suns sharing a playground through NFS */
 /* #define SUNOS4 */	/* SunOS 4.x */
-/* #define LINUX */     /* Another Unix clone */
+#define LINUX		/* Another Unix clone */
 /* #define CYGWIN32 */	/* Unix on Win32 -- use with case sensitive defines */
 /* #define GENIX */	/* Yet Another Unix Clone */
 /* #define HISX */	/* Bull Unix for XPS Machines */
@@ -102,7 +102,7 @@
  * If you want the static parts of your playground on a read-only file
  * system, define VAR_PLAYGROUND to be where the variable parts are kept.
  */
-/* #define VAR_PLAYGROUND "/var/lib/games/nethack" */
+#define VAR_PLAYGROUND "/var/lib/games/nethack"
 
 
 /*
@@ -204,7 +204,7 @@
  * You can also include any other strange options your compress needs.
  * If you have a normal compress, just leave it commented out.
  */
-/* #define COMPRESS_OPTIONS "-q" */
+#define COMPRESS_OPTIONS "-q9"
 #endif
 
 #define FCMASK	0660	/* file creation mask */
--- vultures-2.1.0/slashem/include/config.h~	2005-11-11 10:47:39.000000000 +0200
+++ vultures-2.1.0/slashem/include/config.h	2005-11-15 21:46:27.000000000 +0200
@@ -206,10 +206,10 @@
 
 #ifndef WIZARD		/* allow for compile-time or Makefile changes */
 # ifndef KR1ED
-#  define WIZARD  "wizard" /* the person allowed to use the -D option */
+#  define WIZARD  "games" /* the person allowed to use the -D option */
 # else
 #  define WIZARD
-#  define WIZARD_NAME "wizard"
+#  define WIZARD_NAME "games"
 # endif
 #endif
 
@@ -234,8 +234,8 @@
 
 #ifdef UNIX
 /* path and file name extension for compression program */
-# define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
-# define COMPRESS_EXTENSION ".Z"	     /* compress's extension */
+#define COMPRESS "/usr/bin/bzip2"
+#define COMPRESS_EXTENSION ".bz2"
 
 /* An example of one alternative you might want to use: */
 /* # define COMPRESS "/usr/local/bin/gzip" */   /* FSF gzip compression */
@@ -253,7 +253,7 @@
  *	a tar-like file, thus making a neater installation.  See *conf.h
  *	for detailed configuration.
  */
-/* #define DLB */             /* not supported on all platforms */
+#define DLB  /* not supported on all platforms */
 
 /*
  *	Defining INSURANCE slows down level changes, but allows games that
@@ -275,7 +275,7 @@
 #  ifdef __APPLE__
 #    define HACKDIR "nethackdir"      /* nethack directory */
 #  else
-#    define HACKDIR "."
+#    define HACKDIR "/usr/games/lib/nethackdir"
 #  endif
 # endif
 
@@ -286,7 +286,7 @@
  * since the user might create files in a directory of his choice.
  * Of course SECURE is meaningful only if HACKDIR is defined.
  */
-/* #define SECURE */	/* do setuid(getuid()) after chdir() */
+#define SECURE	/* do setuid(getuid()) after chdir() */
 
 /*
  * If it is desirable to limit the number of people that can play Hack
@@ -374,7 +374,7 @@
  * functions that have been macroized.
  */
 /* WAC Can be defined under DJGPP,  even though it's DOS*/
-/*#define VISION_TABLES */ /* use vision tables generated at compile time */
+#define VISION_TABLES /* use vision tables generated at compile time */
 #ifndef VISION_TABLES
 # ifndef NO_MACRO_CPATH
 #  define MACRO_CPATH	/* use clear_path macros instead of functions */
@@ -467,7 +467,7 @@
 #endif
 
 #define EXP_ON_BOTL	/* Show experience on bottom line */
-/* #define SCORE_ON_BOTL */	/* added by Gary Erickson (erickson@ucivax) */
+#define SCORE_ON_BOTL	/* added by Gary Erickson (erickson@ucivax) */
 /* #define BORG */            /* Works only under DOS */
 /* #define KEEP_SAVE */       /* Keep savefiles after Restore (wac@intergate.bc.ca)*/
 /* #define CHARON */	/* Charon's boat, enables Cerebus - not implemented */
--- vultures-2.1.0/slashem/include/unixconf.h~	2005-11-11 10:47:39.000000000 +0200
+++ vultures-2.1.0/slashem/include/unixconf.h	2005-11-15 21:46:58.000000000 +0200
@@ -38,7 +38,7 @@
 #define NETWORK		/* if running on a networked system */
 			/* e.g. Suns sharing a playground through NFS */
 /* #define SUNOS4 */	/* SunOS 4.x */
-/* #define LINUX */	/* Another Unix clone */
+#define LINUX	/* Another Unix clone */
 /* #define CYGWIN32 */	/* Unix on Win32 -- use with case sensitive defines */
 /* #define GENIX */	/* Yet Another Unix Clone */
 /* #define HISX */	/* Bull Unix for XPS Machines */
@@ -174,7 +174,7 @@
  * If you want the static parts of your playground on a read-only file
  * system, define VAR_PLAYGROUND to be where the variable parts are kept.
  */
-/* #define VAR_PLAYGROUND "/var/lib/games/nethack" */
+#define VAR_PLAYGROUND "/var/lib/games/nethack"
 
 
 
@@ -267,7 +267,7 @@
  * You can also include any other strange options your compress needs.
  * If you have a normal compress, just leave it commented out.
  */
-/* #define COMPRESS_OPTIONS "-q" */
+#define COMPRESS_OPTIONS "-q9"
 #endif
 
 #define FCMASK	0660	/* file creation mask */
 
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