Group :: Jogos/Arcade
RPM: gzdoom
Main Changelog Spec Patches Sources Download Gear Bugs e FR Repocop
%define optflags_lto %nil
Name: gzdoom
Version: 4.10.0
Release: alt4
Summary: Enhanced Doom engine
Summary(ru_RU.UTF-8): Продвинутый порт движка Doom
License: GPLv2+
Group: Games/Arcade
Url: http://zdoom.org
ExclusiveArch: x86_64 %e2k aarch64
Packager: Artyom Bystrov <arbars at altlinux.org>
Source: %name-%version.tar
Source1: %name.png
Patch: fix-soundfont-paths.patch
BuildRequires: cmake gcc-c++ rpm-macros-cmake nasm glslang-devel libspirv-tools-devel bzip2
BuildRequires: libSDL2-devel zlib-devel libgme-devel libpng-devel libfluidsynth-devel libjpeg-devel libtimidity-devel xz zmusic-devel
BuildRequires: libopenal1-devel libGLU-devel libsndfile-devel libmpg123-devel flac libogg-devel libvorbis-devel ImageMagick-tools libvpx-devel
Requires: fluidsynth fluid-soundfont-gs
Conflicts: lzdoom
%description
GZDoom is a Doom source port based on ZDoom. It features an OpenGL renderer
and lots of new features, among them:
- 3D floors
- Dynamic lights
- Quake2/Unreal style skyboxes
- True color texture support
- Model support (limited at the moment)
Warning! Make sure to place WAD files to %_datadir/doom/
%description -l ru_RU.UTF-8
GZDoom - порт движка Doom, основанный на ZDoom. Основные особенности - рендер через OpenGL
и огромное количество возможностей в плане модификаций:
- 3D полы
- Динамическое освещение
- Скайбоксы в стиле Quake2/Unreal
- Поддержка текстур true color
- Поддержка моделей (пока ограниченно)
Внимание! Убедитесь, что WAD-файлы лежат в каталоге %_datadir/doom/ или $HOME/.config/gzdoom
%prep
%setup -n %name-%version
%patch0 -p1
%build
%cmake_insource \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_SHARED_LINKER_FLAGS="" \
-DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \
-DINSTALL_PK3_PATH=%_datadir/doom/
%make_build
%install
%makeinstall_std
mkdir -p %buildroot%_datadir/%name/soundfonts/
install -D -m 0644 fm_banks/* -t %buildroot%_datadir/%name/fm_banks
install -D -m 0644 soundfont/%name.sf2 %buildroot%_datadir/%name/soundfonts/
# install menu entry
mkdir -p %buildroot%_desktopdir
cat > %buildroot%_desktopdir/%name.desktop << EOF
[Desktop Entry]
Name=GZDoom
Comment=Enhanced Doom engine
Exec=%name
Icon=%name
Terminal=false
Type=Application
Categories=Game;ArcadeGame;
EOF
# install menu icons
for N in 16 32 48 64 128;
do
convert %SOURCE1 -scale ${N}x${N} $N.png;
install -D -m 0644 $N.png %buildroot%_iconsdir/hicolor/${N}x${N}/apps/%name.png
done
%files
#icons
#fm_banks
%_gamesdatadir/doom/fm_banks/
%doc docs/{console,rh-log,skins}.*
%_bindir/%name
%_docdir/%name/
%_datadir/%name/*
%_datadir/doom/*
%_desktopdir/%name.desktop
%_iconsdir/hicolor/*/apps/%name.png
%_gamesdatadir/doom/soundfonts/*
%changelog
…
Todas as alterações você pod ver aqui
Name: gzdoom
Version: 4.10.0
Release: alt4
Summary: Enhanced Doom engine
Summary(ru_RU.UTF-8): Продвинутый порт движка Doom
License: GPLv2+
Group: Games/Arcade
Url: http://zdoom.org
ExclusiveArch: x86_64 %e2k aarch64
Packager: Artyom Bystrov <arbars at altlinux.org>
Source: %name-%version.tar
Source1: %name.png
Patch: fix-soundfont-paths.patch
BuildRequires: cmake gcc-c++ rpm-macros-cmake nasm glslang-devel libspirv-tools-devel bzip2
BuildRequires: libSDL2-devel zlib-devel libgme-devel libpng-devel libfluidsynth-devel libjpeg-devel libtimidity-devel xz zmusic-devel
BuildRequires: libopenal1-devel libGLU-devel libsndfile-devel libmpg123-devel flac libogg-devel libvorbis-devel ImageMagick-tools libvpx-devel
Requires: fluidsynth fluid-soundfont-gs
Conflicts: lzdoom
%description
GZDoom is a Doom source port based on ZDoom. It features an OpenGL renderer
and lots of new features, among them:
- 3D floors
- Dynamic lights
- Quake2/Unreal style skyboxes
- True color texture support
- Model support (limited at the moment)
Warning! Make sure to place WAD files to %_datadir/doom/
%description -l ru_RU.UTF-8
GZDoom - порт движка Doom, основанный на ZDoom. Основные особенности - рендер через OpenGL
и огромное количество возможностей в плане модификаций:
- 3D полы
- Динамическое освещение
- Скайбоксы в стиле Quake2/Unreal
- Поддержка текстур true color
- Поддержка моделей (пока ограниченно)
Внимание! Убедитесь, что WAD-файлы лежат в каталоге %_datadir/doom/ или $HOME/.config/gzdoom
%prep
%setup -n %name-%version
%patch0 -p1
%build
%cmake_insource \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_SHARED_LINKER_FLAGS="" \
-DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \
-DINSTALL_PK3_PATH=%_datadir/doom/
%make_build
%install
%makeinstall_std
mkdir -p %buildroot%_datadir/%name/soundfonts/
install -D -m 0644 fm_banks/* -t %buildroot%_datadir/%name/fm_banks
install -D -m 0644 soundfont/%name.sf2 %buildroot%_datadir/%name/soundfonts/
# install menu entry
mkdir -p %buildroot%_desktopdir
cat > %buildroot%_desktopdir/%name.desktop << EOF
[Desktop Entry]
Name=GZDoom
Comment=Enhanced Doom engine
Exec=%name
Icon=%name
Terminal=false
Type=Application
Categories=Game;ArcadeGame;
EOF
# install menu icons
for N in 16 32 48 64 128;
do
convert %SOURCE1 -scale ${N}x${N} $N.png;
install -D -m 0644 $N.png %buildroot%_iconsdir/hicolor/${N}x${N}/apps/%name.png
done
%files
#icons
#fm_banks
%_gamesdatadir/doom/fm_banks/
%doc docs/{console,rh-log,skins}.*
%_bindir/%name
%_docdir/%name/
%_datadir/%name/*
%_datadir/doom/*
%_desktopdir/%name.desktop
%_iconsdir/hicolor/*/apps/%name.png
%_gamesdatadir/doom/soundfonts/*
%changelog
…
Todas as alterações você pod ver aqui