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RPM: xboing

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Patch: 010_initial_patches.diff
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Index: xboing-2.4/audio/soundIt.c
===================================================================
--- /dev/null	1970-01-01 00:00:00.000000000 +0000
+++ xboing-2.4/audio/soundIt.c	2006-05-30 12:53:03.000000000 +0200
@@ -0,0 +1,483 @@
+/* SoundIt library 0.021
+
+   Copyright 1994 Brad Pitzel  pitzel@cs.sfu.ca
+
+   Feel free to use/distribute/modify as long as proper credits
+   are included.
+*/
+
+#include "soundIt.h"
+#include <malloc.h>
+#include <limits.h>	/* PATH_MAX */
+#include <stdio.h>
+#include <string.h>
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/time.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <linux/soundcard.h>
+#include <sys/ioctl.h>
+#include <sys/wait.h>
+
+/*==========================================================================*/
+/* the mix buff, where the channels are mixed into. The mix buffer is then
+   dumped to the sound device (/dev/dsp). Samples are mixed in
+   Vunclipbuf (buffer of ints), then the values in Vunclipbuf are clipped to
+   values between 0 and 255, and stored into Vclippedbuf (buffer of unsigned
+   chars).
+*/
+
+struct Mix
+    {
+    unsigned char *Vclippedbuf;	
+    int *Vunclipbuf;
+    int Vsize;
+    };
+typedef struct Mix Mix;
+
+/*==========================================================================*/
+struct Channel
+    {
+    unsigned char *Vstart,*Vcurrent;	/* ptr's into a playing sample */
+    int	Vlen;				/* length of sample in bytes */
+    int	Vleft;				/* bytes left of sample to play */
+    };
+typedef struct Channel Channel;
+
+/*==========================================================================*/
+
+/* variables prefixed with S_ are static */
+/* 0 if mixer isn't initialized or init failed, 1 if mixer is good */
+static int sampleMixerStatus = 0;
+	
+static const Sample 	*S_sounds = NULL; /* ptr to array of samples */
+static int S_num_sounds = 0;		/* size of 'sounds' array above */
+static int S_fd_snddev = -1;		/* file # for sound device once open */
+static int S_fd_pipe[2] = { -1, -1 };	/* pipe to talk to child process */
+static int S_son_pid = -1;		/* process ID for the forked sound mixer */
+static const char *S_snddev = NULL;	/* char string for device, ie "/dev/dsp" */
+static int S_num_channels = 6;		/* number of channels to mix */
+static int S_playback_freq = 0;		/* playback frequency (in Hz) */
+/*==========================================================================*/
+/* non-public functions, used only within this file*/
+
+int Snd_init_dev();
+int Snd_restore_dev();
+
+void Chan_reset( Channel *chan );	/* init channel structure */
+
+	/* start a sample playing on a channel */
+void Chan_assign( Channel *chan, const Sample *snd );
+
+	/* mix all channels together into the 'mix' structure */
+int  Chan_mixAll( Mix *mix, Channel *ch );
+
+	/* used by Chan_mixAll to mix the 1st channel */
+int  Chan_copyIn( Channel *chan, Mix *mix );
+
+	/* used by Chan_mixAll to mix the middle channels */
+int  Chan_mixIn( Channel *chan, Mix *mix );
+
+	/* used by Chan_mixAll to mix the last channel */
+int  Chan_finalMixIn( Channel *chan, Mix *mix );
+
+
+/* alloc mem for mix buffer, and deallocate function */
+/* The sound channels are mixed together into the mix buffer   */
+/* then the mix buffer data is sent directly to the sound device */
+void Mix_alloc( Mix *mix, int size );
+void Mix_dealloc( Mix *mix );
+
+/*==========================================================================*/
+/* justing for testing, normally not called */
+void dump_snd_list()
+	{
+	int i=0;
+	
+	for(i=0; i<S_num_sounds; i++)
+		{
+		printf("snd %d: len = %d \n", i, S_sounds[i].len );
+		}
+	}
+	
+/*==========================================================================*/
+int Snd_init( int num_snd, const Sample *sa, int frequency, 
+              int channels, const char *dev )
+	{
+	int result;
+
+	S_num_sounds     = num_snd;
+	S_sounds         = sa;	/* array of sound samples*/
+	S_playback_freq  = frequency;
+	S_num_channels   = channels; 
+	S_snddev= dev;	/* sound device, eg /dev/dsp*/
+	
+	if (S_sounds==NULL)
+		return EXIT_FAILURE;
+	
+	result=Snd_init_dev();
+
+	if (result==EXIT_SUCCESS)
+		{
+		sampleMixerStatus=1;
+		}
+	else
+		{
+		sampleMixerStatus=0;
+		}
+
+	return result;
+	}
+
+/*==========================================================================*/
+int Snd_restore()
+	{
+	int result;
+
+	if (!sampleMixerStatus)
+		return EXIT_FAILURE;
+	
+	result=Snd_restore_dev();
+
+	if (result==EXIT_SUCCESS)
+		{
+		sampleMixerStatus=0;
+		}
+	else
+		{
+		sampleMixerStatus=0;
+		}
+
+	return result;
+	}
+
+/*==========================================================================*/
+/* volume control not implemented yet.*/
+int Snd_effect( int sound_num, int channel )
+	{
+	if(! sampleMixerStatus )
+		return EXIT_FAILURE;
+		
+	if(S_sounds[sound_num].data != NULL)
+		{	
+		write(S_fd_pipe[1], &sound_num, sizeof(sound_num));
+		write(S_fd_pipe[1], &channel, sizeof(channel));
+		}
+	else
+		fprintf(stderr,"Referencing NULL sound entry\n");
+	
+	return EXIT_SUCCESS;
+	}
+
+/*============================================================================*/
+int Snd_init_dev()
+	{
+	int whoami;
+	S_fd_snddev = -1;
+
+	S_son_pid = 0;
+
+
+	if(access(S_snddev,W_OK) != 0)
+		{	
+		perror("No access to sound device");
+		return EXIT_FAILURE;
+		}
+
+	S_fd_snddev = open(S_snddev,O_WRONLY);
+
+	if(S_fd_snddev < 0)
+		{	
+		fprintf(stderr,"int_snddev: Cannot open sound device \n");
+		return EXIT_FAILURE;
+		}
+		
+	close(S_fd_snddev);
+
+	if(pipe(S_fd_pipe) < 0)
+		{	
+		fprintf(stderr,"Cannot create pipe for sound control \n");
+		return EXIT_FAILURE;
+		}
+
+	/* now setup 2nd process for writing the data... */
+	if((whoami = fork()) < 0)
+		{	
+		fprintf(stderr,"Cannot fork sound driver\n");
+		return EXIT_FAILURE;
+		}
+		
+	if(whoami != 0)	/* successfully created son */
+		{	
+		close(S_fd_pipe[0]);	/* close end for reading */
+		S_son_pid = whoami;
+		return EXIT_SUCCESS;
+		}
+		
+		/* Here is the code for the son... */
+		{
+		int sound_num,ch,i;
+		struct timeval tval = {0L,0L};
+		fd_set readfds,dsp;
+
+		Mix mix;
+		
+		int frag, fragsize;
+
+		Channel *chan = (Channel*)malloc( sizeof(Channel)*S_num_channels );
+
+		for (i=0; i<S_num_channels; i++)
+			Chan_reset( chan+i );
+			
+		S_fd_snddev = open(S_snddev,O_WRONLY );
+		if(S_fd_snddev < 0)
+			{	
+			perror("Cannot open sound device: ");
+			exit(1);
+			}
+
+		frag = FRAG_SPEC; /*defined in soundIt.h */
+		
+ 		ioctl(S_fd_snddev, SNDCTL_DSP_SETFRAGMENT, &frag);
+ 
+		if ( ioctl(S_fd_snddev,SNDCTL_DSP_SPEED, &S_playback_freq)==-1 )
+			perror("Sound driver ioctl ");
+
+		fragsize=0;
+		if ( ioctl(S_fd_snddev,SNDCTL_DSP_GETBLKSIZE, &fragsize)==-1 ) 
+			perror("Sound driver ioctl ");
+			
+		/* printf("after: block size: %d \n",fragsize); */
+
+		/* init mixer object*/
+		Mix_alloc( &mix, fragsize );
+
+		close(S_fd_pipe[1]);	/* close end for writing */
+
+		FD_ZERO(&dsp); 
+		FD_SET(S_fd_snddev, &dsp);
+		
+		FD_ZERO(&readfds); 
+		FD_SET(S_fd_pipe[0], &readfds);
+		
+		printf("Sound driver initialized.\n");
+		
+		for(;;)
+			{
+			FD_SET(S_fd_pipe[0], &readfds);
+			tval.tv_sec=0L;
+			tval.tv_usec=0L;
+			select(S_fd_pipe[0]+1, &readfds,NULL,NULL,&tval);
+
+			if (FD_ISSET(S_fd_pipe[0], &readfds))
+				{
+				if (read(S_fd_pipe[0], &sound_num, sizeof(int))==0)
+					break;
+
+				read(S_fd_pipe[0], &ch, sizeof(int));
+
+				/* printf("chan=%d snd=%d len=%d \n", ch, sound_num, S_sounds[sound_num].len ); */
+				Chan_assign( &(chan[ch]), &(S_sounds[sound_num]) );
+				}
+			
+			Chan_mixAll(&mix,chan);
+			write(S_fd_snddev, mix.Vclippedbuf, fragsize );
+			}
+
+		Mix_dealloc( &mix );			
+		printf("Sound process exiting..\n");
+		close(S_fd_pipe[0]);
+		close(S_fd_pipe[1]);
+		exit (0);
+		} /*end of child process */
+	}
+
+
+/*==========================================================================*/
+int Snd_restore_dev()
+	{
+	close(S_fd_pipe[0]);
+	close(S_fd_pipe[1]);
+	
+	/* wait for child process to die*/
+	wait(NULL);
+	return EXIT_SUCCESS;
+	}
+
+/*==========================================================================*/
+/*   CHANNEL MIXING FUNCTIONS						    */
+/*==========================================================================*/
+void Chan_reset( Channel *chan )
+    {
+    chan->Vstart=NULL;
+    chan->Vcurrent=NULL;
+    chan->Vlen=0;
+    chan->Vleft=0;
+    }
+
+/*==========================================================================*/
+void Chan_assign( Channel *chan, const Sample *snd )
+    {
+    chan->Vstart  = snd->data;
+    chan->Vcurrent= chan->Vstart;
+    chan->Vlen    = snd->len;
+    chan->Vleft   = snd->len;
+    } 
+
+/*==========================================================================*/
+int Chan_copyIn( Channel *chan, Mix *mix )
+    {
+    int    i,*p = mix->Vunclipbuf, result, min;
+
+    result = (chan->Vleft>0) ? 1 : 0;
+    min = (chan->Vleft < mix->Vsize) ? chan->Vleft : mix->Vsize;
+
+    for(i=0; i<min; i++)
+        {
+        *p++ = (int) *chan->Vcurrent++;
+        }
+    chan->Vleft -= i;
+
+    /* fill the remaining (if any) part of the mix buffer with silence */
+    while (i<mix->Vsize) 
+            { 
+            *p++ = 128; 
+            i++; 
+            }
+    return result;            
+    }
+
+/*==========================================================================*/
+int Chan_mixIn( Channel *chan, Mix *mix ) 
+    {
+    int    i,*p = mix->Vunclipbuf, result, min;
+
+    result = (chan->Vleft>0) ? 1 : 0;
+    min = (chan->Vleft < mix->Vsize) ? chan->Vleft : mix->Vsize;
+    
+    for(i=0; i<min; i++)
+        {
+        *p++ += (int) (*chan->Vcurrent++) - 128;
+        }
+
+    chan->Vleft -= i;
+    return result;
+    }
+
+/*========================================================================*/
+/* clip an int to a value between 0 and 255 */
+static inline 
+unsigned char clip(int i)
+    {
+    return (i<0) ? 0 : ( (i>255) ? 255 : i );
+    }
+    
+/*==========================================================================*/
+int Chan_finalMixIn( Channel *chan, Mix *mix )
+    {
+    register int    i;
+    int   *p = mix->Vunclipbuf, result, min;
+    unsigned char *final = mix->Vclippedbuf;
+
+    result = (chan->Vleft>0) ? 1 : 0;
+    min = (chan->Vleft < mix->Vsize) ? chan->Vleft : mix->Vsize;
+    
+    for(i=0; i<min; i++)
+        {
+        *p += (int) (*chan->Vcurrent++) - 128;
+        *final++ = clip(*p++);
+        }
+    chan->Vleft -= i;
+
+    /* copy rest of Vunclipbuf over to Vclippedbuf */
+    while (i<mix->Vsize) 
+            {
+            *final++ = clip(*p++);
+            i++;
+            }
+            
+    return result;
+    }
+
+
+/*==========================================================================*/
+void Mix_alloc(Mix *mix, int size)
+    {
+    mix->Vclippedbuf = (unsigned char *)calloc( sizeof(char), size);
+    mix->Vunclipbuf = (int *)calloc( sizeof(int), size);
+    mix->Vsize  = size;
+    
+    if ((mix->Vclippedbuf==NULL)||(mix->Vunclipbuf==NULL))
+    	{
+   	fprintf(stderr,"Unable to allocate memory for mixer buffer\n");
+    	exit(-1);
+    	}
+    }
+
+/*==========================================================================*/
+void Mix_dealloc( Mix *mix)
+    { 
+    if (mix->Vclippedbuf) free(mix->Vclippedbuf); 
+    if (mix->Vunclipbuf) free(mix->Vunclipbuf); 
+    }
+
+/*==========================================================================*/
+/* Mixes together the channels into one sound.
+   Returns # of channels currently playing *any* sound
+   Therefore, return 0 means to channels have a sample, therefore no
+   sound is playing
+*/ 
+int Chan_mixAll( Mix *mix, Channel *chan )
+    {
+    int result  = 0,i=0;
+    
+    result  = Chan_copyIn( chan,  mix);
+
+    /* we want to loop for S_num_channels-2 */
+    for(i=2;i<S_num_channels;i++)
+    	result += Chan_mixIn( ++chan, mix);
+    	
+    result += Chan_finalMixIn( ++chan, mix);
+    
+    return result;
+    }
+
+/*==========================================================================*/
+/* given the name of a .raw sound file, load it into the Sample struct */ 
+/* pointed to by 'sample'                                              */
+/* Returns -1 couldn't open/read file				       */
+/*         -2 couldn't alloc memory)                                   */
+int
+Snd_loadRawSample( const char *file, Sample *sample )
+   {
+   FILE *fp;
+
+   sample->data = NULL;
+   sample->len  = 0;
+   
+   fp = fopen(file,"r");   
+   
+   if (fp==NULL) return -1;
+   
+   /* get length of the file */
+   sample->len = lseek( fileno(fp), 0, SEEK_END );
+   
+   /* go back to beginning of file */
+   lseek( fileno(fp), 0, SEEK_SET );
+
+   /* alloc memory for sample */
+   sample->data = (unsigned char *)malloc( sample->len );
+   
+   if (sample->data==NULL)
+   	{
+   	fclose(fp);
+   	return -2;
+   	}
+   
+   fread( sample->data, 1, sample->len, fp ); 	
+  
+   fclose(fp);
+   
+   return 0;
+   }
Index: xboing-2.4/audio/soundIt.h
===================================================================
--- /dev/null	1970-01-01 00:00:00.000000000 +0000
+++ xboing-2.4/audio/soundIt.h	2006-05-30 12:53:03.000000000 +0200
@@ -0,0 +1,82 @@
+/* SoundIt library 0.03
+
+   Copyright 1994 Brad Pitzel  pitzel@cs.sfu.ca
+
+   Feel free to use/distribute/modify as long as proper credits
+   are included.
+*/
+ 
+/* Designed for digital sound effects in games.
+
+   Will mix channels of mono 8-bit raw samples, & play back in "real-time".
+   Each channel can only play one sample at a time, but all
+   channels can play a different sample simultaneously.                 
+   
+   If you have sox, use the ' -t .ub ' option to make samples
+   that this library will play properly.
+
+   I wrote this in C, instead of C++, so hopefully a few more people will
+   take a look and make it better :-)
+*/
+
+#ifndef SOUNDIT_VERS
+#define SOUNDIT_VERS "0.03"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+/* 00002 = 2 fragments   */
+/* 00007 = means each fragment is 2^7 or 128 bytes */
+/* See voxware docs (in /usr/src/linux/drivers/sound) for more info */
+#define FRAG_SPEC 0x00020007
+
+/*==========================================================================*/
+struct Sample
+    {
+    unsigned char *data;	/* unsigned 8-bit raw samples */
+    int len;			/* length of sample in bytes  */
+    };
+
+typedef struct Sample Sample;
+
+/* given the name of a .raw sound file, load it into the Sample struct */ 
+/* pointed to by 'sample'                                              */
+int
+Snd_loadRawSample( const char *file, Sample *sample );
+
+
+/*==========================================================================*/
+/* init sound device, etc..                                                 */
+/* num_snd  = the number of samples in the sample array *sa                 */
+/* sa       = the sample array						    */
+/* freq     = the rate (Hz) to play back the samples                        */
+/* channels = # of channels to mix                                          */
+/* sound_device = a char string for the sound device, eg, "/dev/dsp"        */
+/* returns: 0=success, -1=failure.*/
+int 
+Snd_init( int num_snd, const Sample *sa, int freq, 
+          int channels, const char *sound_device );
+
+
+/* shutdown sample player, free mem, etc/etc..*/
+int 
+Snd_restore();
+
+
+/* play a sound effect in the given channel 1..n*/
+/* volume = integers from 0 (off) to 100 (full volume)*/
+int 
+Snd_effect( int nr, int channel );
+
+
+/* stop a channel (1..n) from playing*/
+/*void 
+Snd_reset(enum snd_channel channel);*/
+	
+
+/* stop all channels from playing*/
+/*void 
+Snd_reset();*/
+	
+	
+#endif
Index: xboing-2.4/Imakefile
===================================================================
--- xboing-2.4.orig/Imakefile	2006-05-30 12:52:57.000000000 +0200
+++ xboing-2.4/Imakefile	2006-05-30 12:53:03.000000000 +0200
@@ -24,18 +24,24 @@
 XCOMM This is the directory where the highscore, level & sound data will be 
 XCOMM placed. Default will be the current directory.
 
-    XBOING_DIR = .
+    XBOING_DIR = /usr/lib/games/xboing
+
+XCOMM Added these to override defaults so make install installs into
+XCOMM $PREFIX and /usr/games -- Joey Hess.
+
+    BINDIR = $(PREFIX)/usr/games
 
 XCOMM These are some defines that must be set. Some may be overwritten in the
 XCOMM machine arch section.
 
-    XPMLIB 				= -L/usr/X11/lib -lXpm
+    XPMLIB 				= -lXpm
     XPMINCLUDE 			= -I/usr/X11/include/X11
     XBOINGINCLUDE 		= -I./include
     LEVEL_INSTALL_DIR 	= $(XBOING_DIR)/levels
     SOUNDS_DIR 			= $(XBOING_DIR)/sounds
     BACKUP_DIR 			= $(XBOING_DIR)/../backups
-    HIGH_SCORE_FILE 	= $(XBOING_DIR)/.xboing.scr
+    HIGH_SCORE_DIR	= /var/lib/games
+    HIGH_SCORE_FILE    = $(HIGH_SCORE_DIR)/xboing.score
     AUDIO_AVAILABLE 	= False
     AUDIO_SRC 			= audio/NOaudio.c
     AUDIO_INCLUDE 		=
@@ -44,6 +50,7 @@
 
 XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
 #define COMPILE_IN_AUDIO    
+#define linux
 
 XCOMM Uncomment this if you want to use RPLAY sound system
 XCOMM #define USE_RPLAY
@@ -62,9 +69,9 @@
 
 #if defined(LinuxArchitecture) && defined(COMPILE_IN_AUDIO)
     AUDIO_AVAILABLE = True
-    AUDIO_SRC 		= audio/LINUXaudio.c
+    AUDIO_SRC 		= audio/LINUXaudio2.c
     AUDIO_INCLUDE 	=
-    AUDIO_LIB 		= 
+    AUDIO_LIB 		=
 #endif /* linux */
 
 #if defined(svr4) && defined(COMPILE_IN_AUDIO)
@@ -81,7 +88,7 @@
     AUDIO_LIB 		= -laudio
 #endif /* SGIArchitecture */
 
-#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO)
+#if defined(SparcArchitecture) && !defined(LinuxArchitecture) && defined(COMPILE_IN_AUDIO)
     AUDIO_AVAILABLE	= True
     AUDIO_SRC 		= audio/SUNaudio.c
 
@@ -132,7 +139,7 @@
         -DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \
         -DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \
         -DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \
-        -DREADMEP_FILE=\"$(XBOING_DIR)/docs/problems.doc\"
+        -DREADMEP_FILE=\"/usr/share/doc/xboing/problems.doc.gz\"
 XCOMM   -DUSE_FLOCK=\"True\" \
 XCOMM   -DNEED_USLEEP=\"True\" \
 XCOMM   -DNO_LOCKING=\"True\" 
@@ -159,7 +166,7 @@
         highscore.o misc.o inst.o gun.o keys.o \
         audio.o special.o presents.o demo.o file.o \
 		preview.o dialogue.o eyedude.o editor.o \
-		keysedit.o
+		keysedit.o audio/soundIt.o
 
     PROGRAMS = xboing
 
@@ -174,6 +181,10 @@
 	$(RM) $@
 	$(LN) $? $@
 
+audio/soundIt.c:
+	cd audio && \
+	gcc -Wall -O2 -finline-functions -fomit-frame-pointer -ffast-math -I. -c soundIt.c -o soundIt.o
+
 depend:: version.c audio.c
 
 ComplexProgramTarget_1($(PROGRAMS), $(LOCAL_LIBRARIES), )
@@ -182,30 +193,31 @@
 	@echo "XBoing directory is " $(XBOING_DIR)
 	@:
 	@echo "Creating directory " $(XBOING_DIR)
-	@if [ ! -d $(XBOING_DIR) ]; then mkdir $(XBOING_DIR); fi
-	$(INSTALL) -c $(INSTDATFLAGS) docs/problems.doc $(XBOING_DIR)
+	@if [ ! -d $(PREFIX)/$(XBOING_DIR) ]; then install -d $(PREFIX)/$(XBOING_DIR); fi
+	# $(INSTALL) -c $(INSTDATFLAGS) docs/problems.doc $(XBOING_DIR)
 	@:
 	@echo "Creating directory " $(LEVEL_INSTALL_DIR)
-	@if [ ! -d $(LEVEL_INSTALL_DIR) ]; then mkdir $(LEVEL_INSTALL_DIR); fi
+	@if [ ! -d $(PREFIX)/$(LEVEL_INSTALL_DIR) ]; then install -d $(PREFIX)/$(LEVEL_INSTALL_DIR); fi
 	@:
 	@echo "Copying level data into directory " $(LEVEL_INSTALL_DIR)
 	@cd ./levels; set -x; for file in *.data; do			\
-		$(INSTALL) -c $(INSTDATFLAGS) $$file $(LEVEL_INSTALL_DIR);\
+		$(INSTALL) -c $(INSTDATFLAGS) $$file $(PREFIX)/$(LEVEL_INSTALL_DIR);\
 	done
 	@:
 	@if [ "$(AUDIO_AVAILABLE)" = "True" ]; 				\
 	 then								\
 		echo "Creating directory " $(SOUNDS_DIR); 		\
-		if [ ! -d $(SOUNDS_DIR) ]; then mkdir $(SOUNDS_DIR); fi;\
+		if [ ! -d $(PREFIX)/$(SOUNDS_DIR) ]; then install -d $(PREFIX)/$(SOUNDS_DIR); fi;\
 		echo "Copying sound files into directory " $(SOUNDS_DIR);\
 		cd ./sounds; set -x; for file in *.au; do		\
-		    $(INSTALL) -c $(INSTDATFLAGS) $$file $(SOUNDS_DIR);	\
+		    $(INSTALL) -c $(INSTDATFLAGS) $$file $(PREFIX)/$(SOUNDS_DIR);	\
 		done;							\
 	 fi
 	@:
 	@echo "Creating a highscore file " $(HIGH_SCORE_FILE)
-	@touch $(HIGH_SCORE_FILE);
-	@chmod a+rw $(HIGH_SCORE_FILE);
+	$(INSTALL) -d $(PREFIX)/$(HIGH_SCORE_DIR);
+#	@touch $(PREFIX)/$(HIGH_SCORE_FILE);
+#	@chmod 664 $(PREFIX)/$(HIGH_SCORE_FILE);
 
 XCOMM I use this for my daily backup of my code.
 
Index: xboing-2.4/demo.c
===================================================================
--- xboing-2.4.orig/demo.c	2006-05-30 12:52:57.000000000 +0200
+++ xboing-2.4/demo.c	2006-05-30 12:53:03.000000000 +0200
@@ -154,7 +154,7 @@
 
     /* Construct the demo level filename */
     if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
-        sprintf(levelPath, "%s/demo.data", str);
+        snprintf(levelPath, sizeof(levelPath),"%s/demo.data", str);
     else
         sprintf(levelPath, "%s/demo.data", LEVEL_INSTALL_DIR);
 
Index: xboing-2.4/editor.c
===================================================================
--- xboing-2.4.orig/editor.c	2006-05-30 12:52:57.000000000 +0200
+++ xboing-2.4/editor.c	2006-05-30 12:53:03.000000000 +0200
@@ -213,7 +213,7 @@
 
     /* Construct the Edit level filename */
     if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
-        sprintf(levelPath, "%s/editor.data", str);
+        snprintf(levelPath,sizeof(levelPath)-1, "%s/editor.data", str);
     else
         sprintf(levelPath, "%s/editor.data", LEVEL_INSTALL_DIR);
 
@@ -958,8 +958,8 @@
     if ((num > 0) && (num <= MAX_NUM_LEVELS))
     {
 	    /* Construct the Edit level filename */
-   	 	if ((str2 = getenv("XBOING_LEVELS_DIR")) != NULL)
-        	sprintf(levelPath, "%s/level%02ld.data", str2, (u_long) num);
+ 	if ((str2 = getenv("XBOING_LEVELS_DIR")) != NULL)
+        	snprintf(levelPath, sizeof(levelPath)-1,"%s/level%02ld.data", str2, (u_long) num);
     	else
         	sprintf(levelPath, "%s/level%02ld.data", 
 				LEVEL_INSTALL_DIR, (u_long) num);
@@ -1017,9 +1017,9 @@
     num = atoi(str);
     if ((num > 0) && (num <= MAX_NUM_LEVELS))
     {
-	    /* Construct the Edit level filename */
-   	 	if ((str2 = getenv("XBOING_LEVELS_DIR")) != NULL)
-        	sprintf(levelPath, "%s/level%02ld.data", str2, (u_long) num);
+        /* Construct the Edit level filename */
+ 	if ((str2 = getenv("XBOING_LEVELS_DIR")) != NULL)
+        	snprintf(levelPath, sizeof(levelPath)-1,"%s/level%02ld.data", str2, (u_long) num);
     	else
         	sprintf(levelPath, "%s/level%02ld.data", 
 				LEVEL_INSTALL_DIR, (u_long) num);
Index: xboing-2.4/error.c
===================================================================
--- xboing-2.4.orig/error.c	2006-05-30 12:52:58.000000000 +0200
+++ xboing-2.4/error.c	2006-05-30 12:53:03.000000000 +0200
@@ -87,8 +87,8 @@
 
 #ifndef READMEP_FILE
     /* Repeated to generate a message when compiling */
-#define READMEP_FILE "README.problems"
-#define READMEP_FILE "README.problems"
+#define READMEP_FILE "README.problems.doc.gz"
+#define READMEP_FILE "README.problems.doc.gz"
 #endif
 	/* Print a standard error message to stdout and flush it */
 	fprintf(stdout, "XBoing - Error: %s\n", message);
Index: xboing-2.4/file.c
===================================================================
--- xboing-2.4.orig/file.c	2006-05-30 12:52:58.000000000 +0200
+++ xboing-2.4/file.c	2006-05-30 12:53:03.000000000 +0200
@@ -139,7 +139,7 @@
 
     /* Construct the level filename */
     if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
-        sprintf(levelPath, "%s/level%02ld.data", str, newLevel);
+        snprintf(levelPath,sizeof(levelPath), "%s/level%02ld.data", str, newLevel);
     else
         sprintf(levelPath, "%s/level%02ld.data", LEVEL_INSTALL_DIR, newLevel);
 
@@ -177,7 +177,7 @@
     static int bgrnd = 1;
 
 	/* Save the file in home directory - construct path */
-	sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir());
+	snprintf(levelPath, sizeof(levelPath)-1, "%s/.xboing-saveinfo", GetHomeDir());
 
     /* Open the save file info for reading */
     if ((saveFile = fopen(levelPath, "r+")) == NULL)
@@ -239,7 +239,7 @@
     DisplayLevelInfo(display, levelWindow, level);
 
 	/* Load the saved file in home directory - construct path */
-	sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir());
+	snprintf(levelPath, sizeof(levelPath)-1, "%s/.xboing-savelevel", GetHomeDir());
 
 	/* Read in the saved level data */
     if (ReadNextLevel(display, window, levelPath, True) == False)
@@ -283,7 +283,7 @@
 	saveGame.numBullets	= GetNumberBullets();
 
 	/* Save the file in home directory - construct path */
-	sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir());
+	snprintf(levelPath, sizeof(levelPath)-1, "%s/.xboing-saveinfo", GetHomeDir());
 
     /* Open the save file info for writing */
     if ((saveFile = fopen(levelPath, "w+")) == NULL)
@@ -309,7 +309,7 @@
     	WarningMessage("Cannot close save game info file.");
 
 	/* Save the file in home directory - construct path */
-	sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir());
+	snprintf(levelPath, sizeof(levelPath)-1, "%s/.xboing-savelevel", GetHomeDir());
 
 	if (SaveLevelDataFile(display, levelPath) == True)
 	{
Index: xboing-2.4/highscore.c
===================================================================
--- xboing-2.4.orig/highscore.c	2006-05-30 12:52:58.000000000 +0200
+++ xboing-2.4/highscore.c	2006-05-30 12:53:03.000000000 +0200
@@ -1023,7 +1023,7 @@
 	{
 		/* Use the environment variable if it exists */
 		if ((str = getenv("XBOING_SCORE_FILE")) != NULL)
-			strcpy(filename, str);
+			strncpy(filename, str, sizeof(filename)-1);
 		else
 			strcpy(filename, HIGH_SCORE_FILE);
 	}
@@ -1095,7 +1095,7 @@
 	{
 		/* Use the environment variable if it exists */
 		if ((str = getenv("XBOING_SCORE_FILE")) != NULL)
-			strcpy(filename, str);
+			strncpy(filename, str, sizeof(filename)-1);
 		else
 			strcpy(filename, HIGH_SCORE_FILE);
 	}	
@@ -1218,7 +1218,7 @@
 
 	/* Use the environment variable if it exists */
 	if ((str = getenv("XBOING_SCORE_FILE")) != NULL)
-		strcpy(filename, str);
+		strncpy(filename, str, sizeof(filename)-1);
 	else
 		strcpy(filename, HIGH_SCORE_FILE);
 
Index: xboing-2.4/init.c
===================================================================
--- xboing-2.4.orig/init.c	2006-05-30 12:52:58.000000000 +0200
+++ xboing-2.4/init.c	2006-05-30 12:53:03.000000000 +0200
@@ -438,7 +438,7 @@
 		WarningMessage("Your X Window system display variable is not set.");
 	else
 	{
-		sprintf(string, "Cannot connect to display called <%s>.", displayName);
+		snprintf(string, sizeof(string) - 1, "Cannot connect to display called <%s>.", displayName);
 		WarningMessage(string);
 	}
 }
Index: xboing-2.4/misc.c
===================================================================
--- xboing-2.4.orig/misc.c	2006-05-30 12:52:58.000000000 +0200
+++ xboing-2.4/misc.c	2006-05-30 12:53:03.000000000 +0200
@@ -116,6 +116,10 @@
     long SyncTime;
     static unsigned long accu;
 
+#ifdef __alpha__
+    ms *= 1000;	/* convert from milliseconds to microseconds for usleep */
+#endif
+  
     gettimeofday(&st, NULL);
     XSync(display, False);
     gettimeofday(&et, NULL);
@@ -427,7 +431,7 @@
      */
 
     if ((ptr = getenv("HOME")) != NULL)
-        (void) strcpy(dest, ptr);
+        (void) strncpy(dest, ptr,sizeof(dest)-1);
     else
     {
         /* HOME variable is not present so get USER var */
@@ -441,7 +445,7 @@
         }
 
         if (pw)
-            (void) strcpy(dest, pw->pw_dir);
+            (void) strncpy(dest, pw->pw_dir, sizeof(dest)-1);
         else
             *dest = '\0';
     }
Index: xboing-2.4/preview.c
===================================================================
--- xboing-2.4.orig/preview.c	2006-05-30 12:52:58.000000000 +0200
+++ xboing-2.4/preview.c	2006-05-30 12:53:03.000000000 +0200
@@ -139,7 +139,7 @@
 
     /* Construct the Preview level filename */
     if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
-        sprintf(levelPath, "%s/level%02d.data", str, lnum);
+        snprintf(levelPath, sizeof(levelPath)-1, "%s/level%02d.data", str, lnum);
     else
         sprintf(levelPath, "%s/level%02d.data", LEVEL_INSTALL_DIR, lnum);
 
 
design & coding: Vladimir Lettiev aka crux © 2004-2005, Andrew Avramenko aka liks © 2007-2008
current maintainer: Michael Shigorin