Репозиторий Sisyphus
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Репозитории ALT

Группа :: Игры/Аркады
Пакет: sdlpop

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16 января 2021 Michael Shigorin <mike at altlinux.org> 1.21-alt1

  • built for ALT (thanks openSUSE)

22 августа 2020 Martin Hauke <mardnh at gmx.de>

  • Update to version 1.21
     * Skeletons not on level 3 did not behave like skeletons.
     * Don't crash if the intro music is interrupted by Tab in PC
       Speaker mode.
     * Don't switch to PC Speaker mode if there is a mod name in the
       replay file.
     * Don't draw the right edge of loose floors on the left side of a
       potion or sword.
     * A guard standing on a door top (with floor) should not become
     * Left jump (top-left) didn't work on some gamepads.
     * Replaying from the command line did not work if there were no
       replay files in the replay folder.
     * Detect guard skill customizations in PRINCE.EXE. (Used in
       Illusions of Persia, for example.)
     * Added support for gamecontrollerdb.txt file.
     * Detect changes of the shadow's starting positions and
       automatic moves in PRINCE.EXE.
     * Added "Restart Game" to the pause menu, so now it's possible
       to restart the game using a controller.
     * Added fast forward.
     * You can now use quicksave and quickload while recording a
  • Drop patch:
     * 184.patch (fixed by upstream)

23 октября 2019 Martin Hauke <mardnh at gmx.de>

  • Do not longer use rpm macros that are not longer needed on
     recent distros:
     * %desktop_database_post
     * %icon_theme_cache_post

15 октября 2019 Martin Hauke <mardnh at gmx.de>

  • Update to version 1.20
     * Fixed crash on Linux when the prince fell out of the level
       while a guard was active.
     * FIXED: With start_in_blind_mode enabled, moving objects were
       not displayed until blind mode was toggled off+on.
     * Fix upside-down screen when using PRINCE.EXE from v1.3 or v1.4.
     * Added customization option for loose floor delay. (Used in
       Neon Persia.)
     * Fix detection of "allow triggering any tile" hack.
     * Enable use_custom_options by default in the INI.
     * Fix priorities of sword and spike sounds. (As in PoP 1.3.)
       The "spiked" sound didn't interrupt the normal spikes sound when
       the prince ran into spikes. With PoP 1.3 sounds, the "guard hurt"
       sound didn't play when you hit a guard directly after parrying.
  • Add patch:
     * 184.patch (CMake: Don't link SDL2main on Linux)

31 марта 2019 Martin Hauke <mardnh at gmx.de>

  • Update to version 1.19
     * Fix looping "sword moving" sound if the player leaves a room
       exactly when a guard attacks.
     * Support 8-bpp images in DAT files. For example the Pyramid mod
       contains some of these.
     * Improved map-making on levels with broken room links: If a room
       is mapped to an already used place, then put it to the bottom of
       the map.
     * Better support for high-DPI (Retina) displays.
     * Disable integer scaling menu item if SDL version is too old.
     * Made the exit door fix configurable.
     * Torches appearing in the leftmost column are now animated. (They
       are actually in the rightmost column of the left-side room.)
     New Features:
     * Load custom options from DOS PRINCE.EXE files.
     * Added a hotkey to display SDL versions. (Ctrl-C)
     * Save screenshots and maps into a separate folder and add numbers
       to the filenames.
     * Added support for PC speaker sounds. Use command-line parameter
     * Added support for colored torch flames.

10 июня 2018 mardnh at gmx.de

  • Use CMake for building
  • Package data files
  • Update to version 1.18.1

15 июля 2017 mailaender at opensuse.org

  • update to version 1.17
  • add .desktop file with icon

21 мая 2016 mailaender at opensuse.org

  • use source tarballs https://github.com/NagyD/SDLPoP/issues/62

26 марта 2016 mailaender at opensuse.org

  • initial packaging of version 1.16
дизайн и разработка: Vladimir Lettiev aka crux © 2004-2005, Andrew Avramenko aka liks © 2007-2008
текущий майнтейнер: Michael Shigorin