Группа :: Игры/Аркады
Пакет: sdlpop
Главная Изменения Спек Патчи Sources Загрузить Gear Bugs and FR Repocop
16 января 2021 Michael Shigorin <mike at altlinux.org> 1.21-alt1
- built for ALT (thanks openSUSE)
- Update to version 1.21
Fixed:
* Skeletons not on level 3 did not behave like skeletons.
* Don't crash if the intro music is interrupted by Tab in PC
Speaker mode.
* Don't switch to PC Speaker mode if there is a mod name in the
replay file.
* Don't draw the right edge of loose floors on the left side of a
potion or sword.
* A guard standing on a door top (with floor) should not become
inactive.
* Left jump (top-left) didn't work on some gamepads.
* Replaying from the command line did not work if there were no
replay files in the replay folder.
Done:
* Detect guard skill customizations in PRINCE.EXE. (Used in
Illusions of Persia, for example.)
* Added support for gamecontrollerdb.txt file.
* Detect changes of the shadow's starting positions and
automatic moves in PRINCE.EXE.
* Added "Restart Game" to the pause menu, so now it's possible
to restart the game using a controller.
* Added fast forward.
Added:
* You can now use quicksave and quickload while recording a
replay. - Drop patch:
* 184.patch (fixed by upstream)
- Do not longer use rpm macros that are not longer needed on
recent distros:
* %desktop_database_post
* %icon_theme_cache_post
- Update to version 1.20
* Fixed crash on Linux when the prince fell out of the level
while a guard was active.
* FIXED: With start_in_blind_mode enabled, moving objects were
not displayed until blind mode was toggled off+on.
* Fix upside-down screen when using PRINCE.EXE from v1.3 or v1.4.
* Added customization option for loose floor delay. (Used in
Neon Persia.)
* Fix detection of "allow triggering any tile" hack.
* Enable use_custom_options by default in the INI.
* Fix priorities of sword and spike sounds. (As in PoP 1.3.)
The "spiked" sound didn't interrupt the normal spikes sound when
the prince ran into spikes. With PoP 1.3 sounds, the "guard hurt"
sound didn't play when you hit a guard directly after parrying. - Add patch:
* 184.patch (CMake: Don't link SDL2main on Linux)
https://github.com/NagyD/SDLPoP/pull/184/files
- Update to version 1.19
* Fix looping "sword moving" sound if the player leaves a room
exactly when a guard attacks.
* Support 8-bpp images in DAT files. For example the Pyramid mod
contains some of these.
* Improved map-making on levels with broken room links: If a room
is mapped to an already used place, then put it to the bottom of
the map.
* Better support for high-DPI (Retina) displays.
* Disable integer scaling menu item if SDL version is too old.
* Made the exit door fix configurable.
* Torches appearing in the leftmost column are now animated. (They
are actually in the rightmost column of the left-side room.)
New Features:
* Load custom options from DOS PRINCE.EXE files.
* Added a hotkey to display SDL versions. (Ctrl-C)
* Save screenshots and maps into a separate folder and add numbers
to the filenames.
* Added support for PC speaker sounds. Use command-line parameter
"stdsnd".
* Added support for colored torch flames.
- Use CMake for building
- Package data files
- Update to version 1.18.1
- update to version 1.17
- add .desktop file with icon
- use source tarballs https://github.com/NagyD/SDLPoP/issues/62
- initial packaging of version 1.16