Репозиторий Sisyphus
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Группа :: Система/X11
Пакет: gamescope

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Текущая версия: 3.12.5-alt1
Время сборки: 14 сентября 2023, 15:09 ( 28.1 недели назад )
Размер архива: 367.04 Kb

Домашняя страница:   https://github.com/Plagman/gamescope

Лицензия: BSD-2-Clause
О пакете: SteamOS session compositing window manager
Описание:

In an embedded session usecase, gamescope does the same thing as steamcompmgr,
but with less extra copies and latency:
*   It's getting game frames through Wayland by way of Xwayland,
   so there's no copy within X itself before it gets the frame.
*   It can use DRM/KMS to directly flip game frames to the screen,
   even when stretching or when notifications are up, removing another copy.
*   When it does need to composite with the GPU, it does so with async Vulkan
   compute, meaning you get to see your frame quick even if the game already
   has the GPU busy with the next frame.

It also runs on top of a regular desktop,
the 'nested' usecase steamcompmgr didn't support.
*   Because the game is running in its own personal Xwayland sandbox desktop,
   it can't interfere with your desktop and your desktop can't interfere with it.
*   You can spoof a virtual screen with a desired resolution and refresh rate
   as the only thing the game sees, and control/resize the output as needed.
   This can be useful in exotic display configurations like ultrawide
   or multi-monitor setups that involve rotation.

It runs on Mesa + AMD or Intel, and could be made to run
on other Mesa/DRM drivers with minimal work.
AMD requires Mesa 20.3+, Intel requires Mesa 21.2+.
Can support NVIDIA if/when they support
atomic KMS + accelerated Xwayland + Vulkan DMA-BUF extensions.
See https://github.com/Plagman/gamescope/issues/151 for NVIDIA support state.

If running RadeonSI clients with older cards (GFX8 and below),
currently have to set R600_DEBUG=nodcc,
or corruption will be observed until the stack picks up DRM modifiers support.

Текущий майнтейнер: Mikhail Tergoev

Список всех майнтейнеров, принимавших участие
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    ACL:
       
      дизайн и разработка: Vladimir Lettiev aka crux © 2004-2005, Andrew Avramenko aka liks © 2007-2008
      текущий майнтейнер: Michael Shigorin