Репозиторий Sisyphus
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Репозитории ALT
S:0.1-alt3_0.34.20060225
www.altlinux.org/Changes

Группа :: Игры/Прочее
Пакет: duel3

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Патч: Duel3_20060225-fixes.patch
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--- Duel3_20060225_src/Source/PObject.h.fixes	2006-02-18 01:17:42.000000000 +0100
+++ Duel3_20060225_src/Source/PObject.h	2007-01-31 21:07:51.000000000 +0100
@@ -14,8 +14,8 @@
 
 #include "CVector2.h"
 #include "Object.h"
-#include "ParticleSystem.h"
-#include "ParticleGenerator.h"
+#include "particlesystem.h"
+#include "particlegenerator.h"
 #include "BRect.h"
 #include "SObject.h"
 
--- Duel3_20060225_src/Source/Button.h.fixes	2006-02-15 22:41:00.000000000 +0100
+++ Duel3_20060225_src/Source/Button.h	2007-01-31 21:07:51.000000000 +0100
@@ -9,6 +9,7 @@
 #include <cstdlib>
 #include <cstdio>
 #include <cmath>
+#include <string.h>
 #include <allegro.h>
 #include <alleggl.h>
 #include "Standards.h"
--- Duel3_20060225_src/Source/CServer.h.fixes	2003-06-06 15:30:42.000000000 +0200
+++ Duel3_20060225_src/Source/CServer.h	2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
 #include <iostream>
 #include <allegro.h>
 #include <alleggl.h>
-#include <gl\glu.h>	
+#include <GL/glu.h>	
 #include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
 
 #include "CNetwork.h"
 #include "CPacket.h"
--- Duel3_20060225_src/Source/Player.cpp.fixes	2006-02-19 01:16:26.000000000 +0100
+++ Duel3_20060225_src/Source/Player.cpp	2007-01-31 21:07:51.000000000 +0100
@@ -19,9 +19,9 @@
     
 
     if(hudl.retExist()==false)
-        hudl.setPict(400,70,"images/hudl_closed.bmp",false);
+        hudl.setPict(400,70,DATADIR "images/hudl_closed.bmp",false);
     if(hudr.retExist()==false)
-        hudr.setPict(400,70,"images/hudr_3.bmp",false);
+        hudr.setPict(400,70,DATADIR "images/hudr_3.bmp",false);
 
     
  
@@ -104,9 +104,9 @@
 {
 
     if(hudl.retExist()==false)
-        hudl.setPict(400,70,"images/hudl_3.bmp",false);
+        hudl.setPict(400,70,DATADIR "images/hudl_3.bmp",false);
     if(hudr.retExist()==false)
-        hudr.setPict(400,70,"images/hudr_3.bmp",false);
+        hudr.setPict(400,70,DATADIR "images/hudr_3.bmp",false);
 
     //if(blue_bar.retExist()==false)
     //    blue_bar.setPict(161,10,"w_hud/blue_bar.bmp");
@@ -193,13 +193,13 @@
 {
     if(ScoreKeeper::instance()->getType()==INCREASING_TIME || ScoreKeeper::instance()->getType()==DECREASING_TIME)
     {
-        char timeLeft[5];
+        char timeLeft[16];
         sprintf(timeLeft,"%0.1f",((float)ScoreKeeper::instance()->getTimeLeft() / 32));
         writeText_2D(375,545,40,makecol(200,200,200),allFonts[3],timeLeft);
     } 
     else if(ScoreKeeper::instance()->getType()==SCORE_BASED)
     {
-        char score[5];
+        char score[16];
         sprintf(score,"Score %d",ScoreKeeper::instance()->getScore(0));
         writeText_2D(340,547,40,makecol(200,200,200),allFonts[4],score);    
         sprintf(score,"x%0.2f",ScoreKeeper::instance()->getMultiplier(0));
--- Duel3_20060225_src/Source/Server.h.fixes	2004-04-05 19:35:16.000000000 +0200
+++ Duel3_20060225_src/Source/Server.h	2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
 #include <iostream>
 #include <allegro.h>
 #include <alleggl.h>
-#include <gl\glu.h>	
+#include <GL/glu.h>	
 #include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
 
 #include "CNetwork.h"
 #include "CPacket.h"
--- Duel3_20060225_src/Source/AsteroidsGameMode.h.fixes	2006-02-15 22:35:46.000000000 +0100
+++ Duel3_20060225_src/Source/AsteroidsGameMode.h	2007-01-31 21:07:51.000000000 +0100
@@ -6,7 +6,7 @@
 #ifndef ASTEROIDSGAMEMODE_H
 #define ASTEROIDSGAMEMODE_H
 
-#include "gamemode.h"
+#include "GameMode.h"
 
 #include "CVector2.h"
 #include "Arena.h"
--- Duel3_20060225_src/Source/Controller.cpp.fixes	2006-02-15 22:36:48.000000000 +0100
+++ Duel3_20060225_src/Source/Controller.cpp	2007-01-31 21:07:51.000000000 +0100
@@ -3,7 +3,7 @@
 All rights reserved.
 ***********************************/
 
-#include "controller.h" // class's header file
+#include "Controller.h" // class's header file
 
 void Controller::pollController(void)
 {
--- Duel3_20060225_src/Source/main.cpp.fixes	2006-02-25 12:23:32.000000000 +0100
+++ Duel3_20060225_src/Source/main.cpp	2007-01-31 21:07:51.000000000 +0100
@@ -20,11 +20,11 @@
 #include "CVector3.h"
 #include "CCamera.h"
 
-#include "Particle.h"
-#include "ParticleSystem.h"
+#include "particle.h"
+#include "particlesystem.h"
 //#include "SmokeSystem.h"
 //#include "SparkSystem.h"
-#include "ParticleGenerator.h"
+#include "particlegenerator.h"
 
 #include "Controller.h"
 #include "SfxSingleton.h"
@@ -39,7 +39,7 @@
 #include "SObject.h"
 #include "Arena.h"
 #include "PObject.h"
-#include "Asteroid.h"
+#include "asteroid.h"
 #include "Ship.h"
 #include "ShipArray.h"
 #include "Proj.h"
@@ -119,7 +119,11 @@
 int iGraphicsLoops=0;
 int iLogicLoops=0;
 bool bQuitGame=false;
-
+#ifdef __unix__
+int check_and_create_dir(const char* dir);
+char *homedir;
+char LOGFILE[256];
+#endif
 int cycles=0;
 float fps;
 
@@ -236,10 +240,16 @@
 
 int main(int argc, const char **argv) 
 {    
+#ifdef __unix__
+    homedir = getenv("HOME");
+    homedir = homedir?homedir:(char *)".";
+    snprintf(LOGFILE, sizeof(LOGFILE), "%s/.duel3-log.txt", homedir);
+#endif 
     remove(LOGFILE);     
     
     initAllegroGL();    
-    
+
+#ifndef __unix__
     /**MAKE SURE WE ARE IN THE SAME DIR AS THE EXE**/
     char buffer[256];
     int len=255;
@@ -247,7 +257,7 @@
     (get_filename(buffer))[0] = 0;
     outtext(LOGFILE,buffer);
     chdir(buffer);
-
+#endif
 
 
 
@@ -270,7 +280,7 @@
     
 //    LARGE_INTEGER time1,time2;
 //    QueryPerformanceCounter(&time1);
-    play_song("music/BlackIce1.XM");
+    play_song(DATADIR "music/BlackIce1.XM");
     
     while(/*! key[KEY_ESC] &&*/ !bQuitGame)
     {
@@ -411,7 +421,7 @@
                 //initMenus();
                 iMenuNum=0;
                 menu.reset();
-                play_song("music/BlackIce1.XM");
+                play_song(DATADIR "music/BlackIce1.XM");
                 outtext(LOGFILE,"RETURNING TO MENU\n");
             }    
         }
@@ -584,18 +594,18 @@
     dumb_register_stdfiles();
     
     outtext(LOGFILE,"Loading title image\n\n");
-    title.setPict(800,600,"images/title.bmp",false);
+    title.setPict(800,600, DATADIR "images/title.bmp",false);
     
     load_ship_atts(ship_atts);
     shipDefs.init();
-    loadModels("models.d3");
+    loadModels(DATADIR "models.d3");
 
     outtext(LOGFILE,"Models Loaded\n\n");
 
     TShipDef def;
     
     outtext(LOGFILE,"Loading fonts\n");
-    fonts = load_datafile("fonts.dat");
+    fonts = load_datafile(DATADIR "fonts.dat");
     if(fonts)
         outtext(LOGFILE,"Fonts Loaded\n\n");
     else
@@ -620,7 +630,7 @@
 
     partGen = new ParticleGenerator[MAX_PG];
 
-    loadShipDefs("Ships.d3");
+    loadShipDefs(DATADIR "Ships.d3");
 
     game.init();
     player1Atts.iColour=0;
@@ -632,14 +642,14 @@
     strcpy(player2Atts.sName,"Player2");
     
     outtext(LOGFILE,"Loading sounds\n\n");
-    SfxSingleton::instance()->setData("sounds.dat");
+    SfxSingleton::instance()->setData(DATADIR "sounds.dat");
     
     
     
 
     game.setModels(allModels);
 
-    game.setupWeapons("weapons.d3",&partGen);
+    game.setupWeapons(DATADIR "weapons.d3",&partGen);
     game.setupPowerupTypes(&partGen);
     
     
@@ -919,7 +929,7 @@
     FILE *fp;
     
     outtext(LOGFILE,"\nLoading weapons set\n");
-    fp=fopen("WeaponsSet.d3","rt");
+    fp=fopen(DATADIR "WeaponsSet.d3","rt");
     int numWeaponsSets;
     if(fp)
     {
@@ -941,7 +951,7 @@
     
     
     outtext(LOGFILE,"\nLoading ship atts\n");
-    fp=fopen("ShipAtts.d3","rt");
+    fp=fopen(DATADIR "ShipAtts.d3","rt");
     if(fp)
     {
         fscanf(fp,"%d",&iNumAtts);
@@ -1195,9 +1205,9 @@
     outtext(LOGFILE,"entering function startGame\n");
     
     switch( cur_song_num ){
-    case 0: play_song("music/BlackIce4.XM"); break;
-    case 1: play_song("music/BlackIce3.XM"); break;
-    case 2: play_song("music/BlackIce2.XM"); break;
+    case 0: play_song(DATADIR "music/BlackIce4.XM"); break;
+    case 1: play_song(DATADIR "music/BlackIce3.xm"); break;
+    case 2: play_song(DATADIR "music/BlackIce2.XM"); break;
     }    
     cur_song_num++;
     cur_song_num%=3;
@@ -1207,7 +1217,7 @@
     sec=0; cycles=0;
     
     game.resetProjs();
-    game.setupWeapons("weapons.d3",&partGen);
+    game.setupWeapons(DATADIR "weapons.d3",&partGen);
     game.setupPowerupTypes(&partGen);
     game.bHotSeat=bHotSeat;
     
@@ -1549,7 +1559,7 @@
 void displaySplashScreen(void)
 {
         BRect splash;
-        splash.setPict(1,1,"images/title1.bmp");
+        splash.setPict(1,1,DATADIR "images/title1.bmp");
         splash.setPos(makeVector2(0,0,true));
 
 
@@ -1686,19 +1696,19 @@
     /************************SHIP EXAUST**********************************/
     partGen[0].setParticles(&partSys);
     partGen[0].create(smoke_atts,engine_atts);
-    partGen[0].setTexture("images/t1.bmp");
+    partGen[0].setTexture(DATADIR "images/t1.bmp");
     partGen[0].start();
 
     /***********************DAMAGE SPARKS********************************/
     partGen[1].setParticles(&partSys);
     partGen[1].create(sparks_atts,damage_atts);
-    partGen[1].setTexture("images/t3.bmp");
+    partGen[1].setTexture(DATADIR "images/t3.bmp");
     partGen[1].start();
 
     /***********************SHIP SHIELD PARTS*****************************/
     partGen[2].setParticles(&partSys);
     partGen[2].create(shield_atts,shieldGen_atts);
-    partGen[2].setTexture("images/t3.bmp");
+    partGen[2].setTexture(DATADIR "images/t3.bmp");
     partGen[2].start();
     
     /**********************ENERGY PROJ SPARKS******************************/
@@ -1707,7 +1717,7 @@
     shield_atts.colour = makeColour(.6 , .6 , 1 );
     shield_atts.shape[0]=makeVector3(3,-1,0); shield_atts.shape[1]=makeVector3(3,1,0); shield_atts.shape[2]=makeVector3(-3,1,0); shield_atts.shape[3]=makeVector3(-3,-1,0);
     partGen[3].create(shield_atts,shieldGen_atts);
-    partGen[3].setTexture("images/t3.bmp");
+    partGen[3].setTexture(DATADIR "images/t3.bmp");
     partGen[3].start();
     
     /**********************MISSILE EXAUST**********************************/
@@ -1716,7 +1726,7 @@
     smoke_atts.density=1; smoke_atts.start_density=1; smoke_atts.particle_lifespan=10;
     smoke_atts.shape[0]=makeVector3(1,-2,0); smoke_atts.shape[1]=makeVector3(1,2,0); smoke_atts.shape[2]=makeVector3(-1,2,0); smoke_atts.shape[3]=makeVector3(-1,-2,0);
     partGen[4].create(smoke_atts,engine_atts);
-    partGen[4].setTexture("images/t1.bmp");
+    partGen[4].setTexture(DATADIR "images/t1.bmp");
     partGen[4].start();
     
     /************************SMALL MISSLE EXPLOSIONS***************************/
@@ -1725,14 +1735,14 @@
     shield_atts.colour = makeColour(1 , .75 , .1 );
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[5].create(shield_atts,shieldGen_atts);
-    partGen[5].setTexture("images/t3.bmp");
+    partGen[5].setTexture(DATADIR "images/t3.bmp");
     partGen[5].start();
     
     /************************SHIP EXPLOSION*******************************/
     sparks_atts.shape[0]=makeVector3(2,-1,0); sparks_atts.shape[1]=makeVector3(2,1,0); sparks_atts.shape[2]=makeVector3(-2,1,0); sparks_atts.shape[3]=makeVector3(-2,-1,0);
     partGen[6].setParticles(&partSys);
     partGen[6].create(sparks_atts,explosion_atts);
-    partGen[6].setTexture("images/t3.bmp");
+    partGen[6].setTexture(DATADIR "images/t3.bmp");
     partGen[6].start();
 
     
@@ -1742,7 +1752,7 @@
     shield_atts.colour = makeColour(1 , .75 , .1 );
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[7].create(shield_atts,shieldGen_atts);
-    partGen[7].setTexture("images/t3.bmp");
+    partGen[7].setTexture(DATADIR "images/t3.bmp");
     partGen[7].start();
     
     /**********************SHIELD SHATTER SPAKRS********************************/
@@ -1752,7 +1762,7 @@
     shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
     shield_atts.base_opacity=.45;
     partGen[8].create(shield_atts,shieldShatter_atts);
-    partGen[8].setTexture("images/t3.bmp");
+    partGen[8].setTexture(DATADIR "images/t3.bmp");
     partGen[8].start();
     
     /**************************RESPAWN SPARKS***********************************/
@@ -1762,7 +1772,7 @@
     shield_atts.base_opacity=.6;
     shield_atts.shape[0]=makeVector3(3,-1,0); shield_atts.shape[1]=makeVector3(3,1,0); shield_atts.shape[2]=makeVector3(-3,1,0); shield_atts.shape[3]=makeVector3(-3,-1,0);
     partGen[9].create(shield_atts,respawnGen_atts);
-    partGen[9].setTexture("images/t4.bmp");
+    partGen[9].setTexture(DATADIR "images/t4.bmp");
     partGen[9].start();
     //nPartGen++;
     
@@ -1774,7 +1784,7 @@
     alwaysOnGen_atts.vel=.25;
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[10].create(shield_atts,alwaysOnGen_atts);
-    partGen[10].setTexture("images/t3.bmp");
+    partGen[10].setTexture(DATADIR "images/t3.bmp");
     partGen[10].start();
     
     /************************MINE EXPLOSIONS***************************/
@@ -1783,7 +1793,7 @@
     shield_atts.colour = makeColour(1 , .3 , 1 );
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[11].create(shield_atts,shieldGen_atts);
-    partGen[11].setTexture("images/t3.bmp");
+    partGen[11].setTexture(DATADIR "images/t3.bmp");
     partGen[11].start();
     
     /************************ASTEROID EXPLOSIONS***************************/
@@ -1794,7 +1804,7 @@
     asteroidGen_atts.vel=.4;
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[12].create(shield_atts,asteroidGen_atts);
-    partGen[12].setTexture("images/t4.bmp");
+    partGen[12].setTexture(DATADIR "images/t4.bmp");
     partGen[12].start();
     
     /************************SMALL SHOTGUN SPARKS***************************/
@@ -1804,7 +1814,7 @@
     alwaysOnGen_atts.vel=0.1;
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[13].create(shield_atts,alwaysOnGen_atts);
-    partGen[13].setTexture("images/t3.bmp");
+    partGen[13].setTexture(DATADIR "images/t3.bmp");
     partGen[13].start();    
     
     /************************COMING FROM THE CONCUSSION BALLS******************************/
@@ -1816,7 +1826,7 @@
     alwaysOnGen_atts.vel=.1;
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[14].create(shield_atts,alwaysOnGen_atts);
-    partGen[14].setTexture("images/t3.bmp");
+    partGen[14].setTexture(DATADIR "images/t3.bmp");
     partGen[14].start();
 
     /**********************CONCUSSION BALLS SHATTER SPAKRS********************************/
@@ -1826,7 +1836,7 @@
     shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
     shield_atts.base_opacity=.45;
     partGen[15].create(shield_atts,shieldShatter_atts);
-    partGen[15].setTexture("images/t3.bmp");
+    partGen[15].setTexture(DATADIR "images/t3.bmp");
     partGen[15].start();
 
     /**********************DEFENCE RING PARTS********************************/
@@ -1838,7 +1848,7 @@
     alwaysOnGen_atts.vel=.25;
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[16].create(shield_atts,alwaysOnGen_atts);
-    partGen[16].setTexture("images/t3.bmp");
+    partGen[16].setTexture(DATADIR "images/t3.bmp");
     partGen[16].start();
 
     /**********************SHIELD BAR EFFECT********************************/
@@ -1850,7 +1860,7 @@
     alwaysOnGen_atts.vel=.15;
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[17].create(shield_atts,alwaysOnGen_atts);
-    partGen[17].setTexture("images/t3.bmp");
+    partGen[17].setTexture(DATADIR "images/t3.bmp");
     partGen[17].start();
 
     /********************ARMOUR BAR EFFECT***********************************/
@@ -1862,7 +1872,7 @@
     alwaysOnGen_atts.vel=.1;
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[18].create(shield_atts,alwaysOnGen_atts);
-    partGen[18].setTexture("images/t3.bmp");
+    partGen[18].setTexture(DATADIR "images/t3.bmp");
     partGen[18].start();
     
     /************************COMING FROM THE EMP WAVE******************************/
@@ -1874,7 +1884,7 @@
     alwaysOnGen_atts.vel=.2;
     shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
     partGen[19].create(shield_atts,alwaysOnGen_atts);
-    partGen[19].setTexture("images/t4.bmp");
+    partGen[19].setTexture(DATADIR "images/t4.bmp");
     partGen[19].start();
     
     /************************EMP WAVE END******************************/
@@ -1886,7 +1896,7 @@
     alwaysOnGen_atts.vel=.4;
     shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
     partGen[20].create(shield_atts,alwaysOnGen_atts);
-    partGen[20].setTexture("images/t4.bmp");
+    partGen[20].setTexture(DATADIR "images/t4.bmp");
     partGen[20].start();
 
     /************************COMING FROM THE BERSERKERS******************************/
@@ -1897,7 +1907,7 @@
     alwaysOnGen_atts.vel=.25;
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[21].create(shield_atts,alwaysOnGen_atts);
-    partGen[21].setTexture("images/t3.bmp");
+    partGen[21].setTexture(DATADIR "images/t3.bmp");
     partGen[21].start();
     
     /************************BERSERKERS EXPLOSIONS***************************/
@@ -1906,7 +1916,7 @@
     shield_atts.colour = makeColour(1 , 0 , .2 );
     shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
     partGen[22].create(shield_atts,shieldGen_atts);
-    partGen[22].setTexture("images/t3.bmp");
+    partGen[22].setTexture(DATADIR "images/t3.bmp");
     partGen[22].start();
 
     /************************COMING FROM THE EMP WAVE******************************/
@@ -1918,7 +1928,7 @@
     alwaysOnGen_atts.vel=.2;
     shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
     partGen[23].create(shield_atts,alwaysOnGen_atts);
-    partGen[23].setTexture("images/t4.bmp");
+    partGen[23].setTexture(DATADIR "images/t4.bmp");
     partGen[23].start();
 
     nPartGen=24;
@@ -1928,21 +1938,21 @@
 
         /*partGen[nPartGen].setParticles(&partSys);
         partGen[nPartGen].create(smoke_atts,engine_atts);
-        partGen[nPartGen].setTexture("images/t1.bmp");
+        partGen[nPartGen].setTexture(DATADIR "images/t1.bmp");
         partGen[nPartGen].start();*/
         g->retPlayer(n)->retShip()->addPartsGen(&partGen[0]);
         //nPartGen++;
         
         /*partGen[nPartGen].setParticles(&partSys);
         partGen[nPartGen].create(sparks_atts,damage_atts);
-        partGen[nPartGen].setTexture("images/t3.bmp");
+        partGen[nPartGen].setTexture(DATADIR "images/t3.bmp");
         partGen[nPartGen].start();*/
         g->retPlayer(n)->retShip()->addPartsGen(&partGen[1]);
         //nPartGen++;
         
         /*partGen[nPartGen].setParticles(&partSys);
         partGen[nPartGen].create(shield_atts,shieldGen_atts);
-        partGen[nPartGen].setTexture("images/t3.bmp");
+        partGen[nPartGen].setTexture(DATADIR "images/t3.bmp");
         partGen[nPartGen].start();*/
         g->retPlayer(n)->retShip()->addPartsGen(&partGen[2]);
         
@@ -1960,7 +1970,7 @@
     /*sparks_atts.shape[0]=makeVector3(2,-1,0); sparks_atts.shape[1]=makeVector3(2,1,0); sparks_atts.shape[2]=makeVector3(-2,1,0); sparks_atts.shape[3]=makeVector3(-2,-1,0);
     partGen[nPartGen].setParticles(&partSys);
     partGen[nPartGen].create(sparks_atts,explosion_atts);
-    partGen[nPartGen].setTexture("images/t3.bmp");
+    partGen[nPartGen].setTexture(DATADIR "images/t3.bmp");
     partGen[nPartGen].start();
     nPartGen++;*/
 }
@@ -2124,8 +2134,15 @@
             
                 char *filename_base="shot";
                 for(int num=0 ; num<100 ; num++){
+#ifdef __unix__
+		    char *filename_final = new char[homedir?strlen(homedir):1+18+4+2+1+3+1];
+                    sprintf(filename_final,"%s/duel3-screenshots/",homedir);
+		    check_and_create_dir(filename_final);
+                    sprintf(filename_final,"%s/duel3-screenshots/%s%d.bmp",homedir, filename_base,num);
+#else
                     char *filename_final = new char[12+4+2+1+3+1];
                     sprintf(filename_final,"screenshots/%s%d.bmp",filename_base,num);
+#endif
                     outtext(LOGFILE,filename_final);
                     if(!exists(filename_final)){
             	       save_bitmap(filename_final,bmp,NULL);
--- Duel3_20060225_src/Source/BRect.h.fixes	2006-02-15 22:36:06.000000000 +0100
+++ Duel3_20060225_src/Source/BRect.h	2007-01-31 21:07:51.000000000 +0100
@@ -46,7 +46,7 @@
     float shieldDamage,armorDamage,projDamage;
     int owner_id;                 //player's id (ie id of ship, or id of projectile's owner)
     int owner_team;
-    int ptrToOwner;
+    void *ptrToOwner;
     int genType;
 }CollisionInfo;
 
--- /dev/null	2007-01-31 20:22:37.739376250 +0100
+++ Duel3_20060225_src/Source/unix.cpp	2007-01-31 21:07:51.000000000 +0100
@@ -0,0 +1,50 @@
+#include <stdio.h>
+#include <unistd.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+
+int check_and_create_dir(const char *name)
+{
+	struct stat stat_buffer;
+
+	if (stat(name, &stat_buffer))
+	{
+		/* error check if it doesn't exist or something else is wrong */
+		if (errno == ENOENT)
+		{
+			/* doesn't exist letts create it ;) */
+#ifdef BSD43
+			if (mkdir(name, 0775))
+#else
+				if (mkdir(name, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH))
+#endif
+				{
+					fprintf(stderr, "Error creating dir %s", name);
+					perror(" ");
+					return -1;
+				}
+		}
+		else
+		{
+			/* something else went wrong yell about it */
+			fprintf(stderr, "Error opening %s", name);
+			perror(" ");
+			return -1;
+		}
+	}
+	else
+	{
+		/* file exists check it's a dir otherwise yell about it */
+#ifdef BSD43
+		if (!(S_IFDIR & stat_buffer.st_mode))
+#else
+			if (!S_ISDIR(stat_buffer.st_mode))
+#endif
+			{
+				fprintf(stderr,"Error %s exists but isn't a dir\n", name);
+				return -1;
+			}
+	}
+	return 0;
+}
--- Duel3_20060225_src/Source/CPacket.h.fixes	2003-07-31 19:24:26.000000000 +0200
+++ Duel3_20060225_src/Source/CPacket.h	2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
 #include <iostream>
 #include <allegro.h>
 #include <alleggl.h>
-#include <gl\glu.h>	
+#include <GL/glu.h>	
 #include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
 
 class CPacket
 {
--- Duel3_20060225_src/Source/CCamera.h.fixes	2006-02-15 22:36:32.000000000 +0100
+++ Duel3_20060225_src/Source/CCamera.h	2007-01-31 21:07:51.000000000 +0100
@@ -9,8 +9,8 @@
 #include <iostream>
 #include <allegro.h>
 #include <alleggl.h>
-#include <gl\glu.h>	
-#include "standards.h"
+#include <GL/glu.h>	
+#include "Standards.h"
 
 #include "CVector3.h"
 
@@ -32,8 +32,8 @@
     void moveCamera(void);
     bool setOrthoViewport(int w, int h);
     
-    CCamera::CCamera(CVector3 _pos,CVector3 _forward, CVector3 _up) {pos=_pos; forward=_forward; up=_up; init();}
-    CCamera::CCamera(void) {pos.zero(); forward.setVector(0,0,1); up.setVector(0,1,0); init(); pos.z=-200;}
+    CCamera(CVector3 _pos,CVector3 _forward, CVector3 _up) {pos=_pos; forward=_forward; up=_up; init();}
+    CCamera(void) {pos.zero(); forward.setVector(0,0,1); up.setVector(0,1,0); init(); pos.z=-200;}
 
     float retX(void) {return pos.x;}
     float retZ(void) {return pos.z;}
--- Duel3_20060225_src/Source/CVector3.h.fixes	2006-02-15 22:37:30.000000000 +0100
+++ Duel3_20060225_src/Source/CVector3.h	2007-01-31 21:07:51.000000000 +0100
@@ -10,7 +10,7 @@
 #include <cstdio>
 #include <cmath>
 
-#include "standards.h"
+#include "Standards.h"
 
 
 using namespace std;
@@ -47,8 +47,8 @@
     float retYAng(void);
     float retZAng(void);
     
-    CVector3::CVector3(void) {x=0;y=0;z=0; mag=0;}
-    CVector3::CVector3(float _x, float _y, float _z) {x=_x; y=_y; z=_z; mag=findMagnitude();}
+    CVector3(void) {x=0;y=0;z=0; mag=0;}
+    CVector3(float _x, float _y, float _z) {x=_x; y=_y; z=_z; mag=findMagnitude();}
     
 //Overloaded operators    
     //vector addition and subtraction
--- Duel3_20060225_src/Source/Player.h.fixes	2006-02-15 22:41:00.000000000 +0100
+++ Duel3_20060225_src/Source/Player.h	2007-01-31 21:07:51.000000000 +0100
@@ -17,7 +17,7 @@
 #include "BRect.h"
 #include "Controller.h"
 #include "Ship.h" 
-#include "ParticleGenerator.h"
+#include "particlegenerator.h"
 
 
 #define RED     0
--- Duel3_20060225_src/Source/Proj.h.fixes	2006-02-15 22:42:12.000000000 +0100
+++ Duel3_20060225_src/Source/Proj.h	2007-01-31 21:07:51.000000000 +0100
@@ -36,7 +36,7 @@
     int armor;      //for non-energy projectiles
     int lifetime;   //some projectiles will cease to exist when their life runs out    
 
-    int ptrToOwner;
+    void *ptrToOwner;
 
 public:
     void init(void);
@@ -49,10 +49,10 @@
     CollisionInfo reactToCollision(void);
     void reactToCollisionInfo(CollisionInfo &colInfo);
 
-    void setOwner(int _owner_id, int _owner_team, int ptr) {owner_id=_owner_id; owner_team = _owner_team; ptrToOwner = ptr;}
+    void setOwner(int _owner_id, int _owner_team, void *ptr) {owner_id=_owner_id; owner_team = _owner_team; ptrToOwner = ptr;}
     int retOwnerId(void) {return owner_id;}
     int retOwnerTeam(void) {return owner_team; }
-    int retPtrToOwner(void) {return ptrToOwner; }
+    void *retPtrToOwner(void) {return ptrToOwner; }
     
     void update(BRect bounds);
     void draw(bool wireframe=false);
--- Duel3_20060225_src/Source/Weapon.cpp.fixes	2007-01-31 21:10:50.000000000 +0100
+++ Duel3_20060225_src/Source/Weapon.cpp	2007-01-31 21:11:07.000000000 +0100
@@ -32,7 +32,6 @@
 
 void Weapon::init(void)
 {
-    outtext(LOGFILE,"init weapon\n");
     resetProjInfo();
     iCoolDown=0;
     strcpy(sName,"");
--- Duel3_20060225_src/Source/particlegenerator.h.fixes	2006-02-15 22:41:00.000000000 +0100
+++ Duel3_20060225_src/Source/particlegenerator.h	2007-01-31 21:07:51.000000000 +0100
@@ -8,8 +8,8 @@
 
 #include <list>
 
-#include "Particle.h"
-#include "ParticleSystem.h"
+#include "particle.h"
+#include "particlesystem.h"
  
 typedef struct
 {
--- Duel3_20060225_src/Source/oCVector3.h.fixes	2003-05-29 19:32:36.000000000 +0200
+++ Duel3_20060225_src/Source/oCVector3.h	2007-01-31 21:07:51.000000000 +0100
@@ -5,7 +5,7 @@
 #include <cstdio>
 #include <cmath>
 
-#include "standards.h"
+#include "Standards.h"
 
 
 using namespace std;
--- /dev/null	2007-01-31 20:22:37.739376250 +0100
+++ Duel3_20060225_src/Source/Makefile	2007-01-31 21:07:51.000000000 +0100
@@ -0,0 +1,31 @@
+PREFIX  = /usr
+TARGET = duel3
+BINDIR = $(PREFIX)/bin/
+DATADIR = $(PREFIX)/share/$(TARGET)
+CFLAGS  = -g -Wall -O2 -Wno-non-virtual-dtor
+LDFLAGS = `allegro-config --libs` -ldumb -laldmb -lalleggl -lGL -lGLU
+DEFINES = -DDATADIR=\"$(DATADIR)/\"
+OBJS  = main.o Standards.o CCamera.o CVector2.o BRect.o SObject.o Model.o Weapon.o Animation.o PObject.o Ship.o Proj.o Arena.o Player.o Game.o Widget.o ShipArray.o Starfield.o CVector3.o particle.o particlesystem.o particlegenerator.o asteroid.o Controller.o SfxSingleton.o GameMode.o AsteroidsGameMode.o NewMenu.o Button.o CheckBox.o ShipSelector.o MissileAvoid.o AIPlayer.o Turret.o MissileAvoid2p.o GameSettingsSingleton.o ScoreKeeper.o AsteroidsGameMode2p.o Powerup.o unix.o
+
+$(TARGET): $(OBJS)
+	g++ $(LDFLAGS) -o $@ $^
+
+%.o: %.cpp
+	g++ $(CFLAGS) $(DEFINES) -o $@ -c $<
+
+install: $(TARGET)
+	mkdir -p $(BINDIR)
+	mkdir -p $(DATADIR)/images
+	mkdir -p $(DATADIR)/models
+	mkdir -p $(DATADIR)/music
+	mkdir -p $(DATADIR)/w_hud
+	install -p -m 755 $(TARGET) $(BINDIR)
+	install -p -m 644 images/* $(DATADIR)/images
+	install -p -m 644 models/* $(DATADIR)/models
+	install -p -m 644 music/* $(DATADIR)/music
+	install -p -m 644 w_hud/* $(DATADIR)/w_hud
+	install -p -m 664 *.dat $(DATADIR)
+	install -p -m 664 *.d3 $(DATADIR)
+	
+clean:
+	rm -f $(OBJS) $(TARGET) *~
--- Duel3_20060225_src/Source/Game.h.fixes	2006-02-15 22:37:40.000000000 +0100
+++ Duel3_20060225_src/Source/Game.h	2007-01-31 21:07:51.000000000 +0100
@@ -8,13 +8,13 @@
 #include <allegro.h>
 #include <alleggl.h>
 #include "Standards.h"
-#include "ParticleGenerator.h"
+#include "particlegenerator.h"
 #include "ScoreKeeper.h"
 
 #include "SObject.h"
 #include "Arena.h"
 #include "PObject.h"
-#include "Asteroid.h"
+#include "asteroid.h"
 #include "Proj.h"
 #include "Powerup.h"
 #include "Player.h"
--- Duel3_20060225_src/Source/particle.h.fixes	2006-02-15 22:41:00.000000000 +0100
+++ Duel3_20060225_src/Source/particle.h	2007-01-31 21:07:51.000000000 +0100
@@ -7,6 +7,7 @@
 #define PARTICLE_H
 
 #include "CVector3.h"
+#include <string.h>
 
 #define     PART_POINT  0
 #define     PART_BLOB   1
--- Duel3_20060225_src/Source/CNetwork.h.fixes	2003-05-31 17:59:16.000000000 +0200
+++ Duel3_20060225_src/Source/CNetwork.h	2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
 #include <iostream>
 #include <allegro.h>
 #include <alleggl.h>
-#include <gl\glu.h>	
+#include <GL/glu.h>	
 #include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
 
 
 using namespace std;
--- Duel3_20060225_src/Source/CPlayer.h.fixes	2003-06-06 19:11:00.000000000 +0200
+++ Duel3_20060225_src/Source/CPlayer.h	2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
 #include <iostream>
 #include <allegro.h>
 #include <alleggl.h>
-#include <gl\glu.h>	
+#include <GL/glu.h>	
 #include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
 
 #include "CShip.h"
 
--- Duel3_20060225_src/Source/Standards.h.fixes	2006-02-15 22:43:24.000000000 +0100
+++ Duel3_20060225_src/Source/Standards.h	2007-01-31 21:07:51.000000000 +0100
@@ -21,7 +21,15 @@
 #define Degree			0.0174532925199432957692369076848861	
 
 
+#ifdef __unix__
+extern char LOGFILE[256];
+#else
 #define LOGFILE "log.txt"
+#endif
+
+#ifndef DATADIR
+#define DATADIR ""
+#endif
 
 #define MAX_SHIP_ATTS 20
 #define DONT_CARE   -1
--- Duel3_20060225_src/Source/CMenuItem.h.fixes	2002-12-11 23:12:50.000000000 +0100
+++ Duel3_20060225_src/Source/CMenuItem.h	2007-01-31 21:07:51.000000000 +0100
@@ -4,7 +4,7 @@
 #include <allegro.h>
 #include <string.h>
 #include <math.h>
-#include "standards.h"
+#include "Standards.h"
 
 #define MAXSTRING   30
 #define MAXSUBITEMS 10
--- Duel3_20060225_src/Source/Client.h.fixes	2004-04-05 18:14:52.000000000 +0200
+++ Duel3_20060225_src/Source/Client.h	2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
 #include <iostream>
 #include <allegro.h>
 #include <alleggl.h>
-#include <gl\glu.h>	
+#include <GL/glu.h>	
 #include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
 
 #include "CNetwork.h"
 #include "CPacket.h"
--- Duel3_20060225_src/Source/Model.cpp.fixes	2006-02-15 22:39:54.000000000 +0100
+++ Duel3_20060225_src/Source/Model.cpp	2007-01-31 21:07:51.000000000 +0100
@@ -27,14 +27,21 @@
 bool Model::loadModel(char *filename)
 {
     byte *bFile;
-    char temp[20];
-    
+    char temp[20];
+#ifdef __unix__
+	char filenamebuf[1024];
+#endif
     char buf[100];
     sprintf(buf,"  load Model: %s\n",filename);
     outtext(LOGFILE,buf);
     
-    //opens the file
-    ifstream inputFile( filename, ios::in | ios::binary );
+    //opens the file
+#if __unix__
+    snprintf(filenamebuf, 1024, "%s%s", DATADIR, filename);
+    ifstream inputFile(filenamebuf, ios::in | ios::binary );
+#else
+    ifstream inputFile(filename, ios::in | ios::binary );
+#endif
 	if ( inputFile.fail())
 		return false;	// "Couldn't Open The Model File."
     else
--- Duel3_20060225_src/Source/Ship.cpp.fixes	2006-02-20 19:38:42.000000000 +0100
+++ Duel3_20060225_src/Source/Ship.cpp	2007-01-31 21:07:51.000000000 +0100
@@ -245,7 +245,7 @@
             proj->create(pinfo,(PObject*)this,angle);
             proj->addVel(vel);
             proj->setTarget(target);
-            proj->setOwner(id,team_id,(int)this);
+            proj->setOwner(id,team_id,this);
             
             if(n==0)    //only play the sound effect for the first proj that is fired
                 proj->playFireSound();
--- Duel3_20060225_src/Source/Standards.cpp.fixes	2006-02-15 22:42:12.000000000 +0100
+++ Duel3_20060225_src/Source/Standards.cpp	2007-01-31 21:07:51.000000000 +0100
@@ -3,7 +3,8 @@
 All rights reserved.
 ***********************************/
 #include <math.h>
-#include <cstdio>
+#include <cstdio>
+#include <string.h>
 #include "allegro.h"
 #include "Standards.h"
 
--- Duel3_20060225_src/Source/CVector2.h.fixes	2006-02-18 00:47:48.000000000 +0100
+++ Duel3_20060225_src/Source/CVector2.h	2007-01-31 21:07:51.000000000 +0100
@@ -82,9 +82,9 @@
     
     /************INITIALIAZTION ROUTINES*********/
     void init(void) {x=0; y=0; mag=0; position=true; normalized=false;}
-    CVector2::CVector2(void) {init();}
-    CVector2::CVector2(float _x,float _y, bool _position=true) {init(); setVector(_x,_y,_position,false); }
-    CVector2::~CVector2(void) {}
+    CVector2(void) {init();}
+    CVector2(float _x,float _y, bool _position=true) {init(); setVector(_x,_y,_position,false); }
+    ~CVector2(void) {}
 };
 
 CVector2 makeVector2(float x,float y, bool position);
--- Duel3_20060225_src/Source/CMenu.h.fixes	2002-12-11 23:12:40.000000000 +0100
+++ Duel3_20060225_src/Source/CMenu.h	2007-01-31 21:07:51.000000000 +0100
@@ -4,7 +4,7 @@
 #include <allegro.h>
 #include <string.h>
 #include <math.h>
-#include "standards.h"
+#include "Standards.h"
 
 #include "CMenuItem.h"
 
--- Duel3_20060225_src/Source/Weapon.h.fixes	2006-02-15 22:43:24.000000000 +0100
+++ Duel3_20060225_src/Source/Weapon.h	2007-01-31 21:07:51.000000000 +0100
@@ -17,7 +17,7 @@
 #include "Object.h"
 #include "BRect.h"
 
-#include "ParticleGenerator.h"
+#include "particlegenerator.h"
 
 using namespace std;
 
--- Duel3_20060225_src/Source/models.d3.fixes	2006-02-20 19:56:22.000000000 +0100
+++ Duel3_20060225_src/Source/models.d3	2007-01-31 21:07:51.000000000 +0100
@@ -1,16 +1,16 @@
 15
-models\hellstrike.ms3d
-models\crysblade.ms3d
-models\hammerskull.ms3d
-models\viper.ms3d
-models\gaia.ms3d
-models\bulldog.ms3d
-models\switchblade.ms3d
-models\redeemer.ms3d
-models\missile2.ms3d
-models\sphere.ms3d
-models\mine.ms3d
-models\asteroid.ms3d
-models\asteroid2.ms3d
-models\asteroid3.ms3d
-models\missile3.ms3d
\ No newline at end of file
+models/hellstrike.ms3d
+models/crysblade.ms3d
+models/hammerskull.ms3d
+models/viper.ms3d
+models/gaia.ms3d
+models/bulldog.ms3d
+models/switchblade.ms3d
+models/redeemer.ms3d
+models/missile2.ms3d
+models/sphere.ms3d
+models/mine.ms3d
+models/asteroid.ms3d
+models/asteroid2.ms3d
+models/asteroid3.ms3d
+models/missile3.ms3d
\ No newline at end of file
--- Duel3_20060225_src/Source/CClient.h.fixes	2003-07-28 19:50:40.000000000 +0200
+++ Duel3_20060225_src/Source/CClient.h	2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
 #include <iostream>
 #include <allegro.h>
 #include <alleggl.h>
-#include <gl\glu.h>	
+#include <GL/glu.h>	
 #include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
 
 #include "CNetwork.h"
 #include "CPacket.h"
--- Duel3_20060225_src/Source/Game.cpp~	2007-01-31 21:35:08.000000000 +0100
+++ Duel3_20060225_src/Source/Game.cpp	2007-01-31 21:35:08.000000000 +0100
@@ -110,7 +110,7 @@
     
     pinfo.model = &allModels[8];
     pinfo.fRadius = .5;
-    weapons[iNumWeapons].createWeapon("Lightning Ball",6,pinfo,"w_hud/single_shot.bmp");
+    weapons[iNumWeapons].createWeapon("Lightning Ball",6,pinfo,DATADIR "w_hud/single_shot.bmp");
     iNumWeapons++;
     
     pinfo.fAccel=.03;
@@ -138,7 +138,7 @@
     
     pinfo.model = &allModels[14];
     pinfo.fRadius = .5;
-    weapons[iNumWeapons].createWeapon("Hellstrike",14,pinfo,"w_hud/hellstrike.bmp");
+    weapons[iNumWeapons].createWeapon("Hellstrike",14,pinfo,DATADIR "w_hud/hellstrike.bmp");
     iNumWeapons++;
 
 
@@ -168,7 +168,7 @@
     
     pinfo.model = &allModels[14];
     pinfo.fRadius = .5;
-    weapons[iNumWeapons].createWeapon("Wrath Missile",14,pinfo,"w_hud/missile.bmp");
+    weapons[iNumWeapons].createWeapon("Wrath Missile",14,pinfo,DATADIR "w_hud/missile.bmp");
     iNumWeapons++;
     
     
@@ -197,7 +197,7 @@
     
     pinfo.model = 0;
     pinfo.fRadius = .05;
-    weapons[iNumWeapons].createWeapon("Lightning",2,pinfo,"w_hud/lightning.bmp");
+    weapons[iNumWeapons].createWeapon("Lightning",2,pinfo,DATADIR "w_hud/lightning.bmp");
     iNumWeapons++;
     
     pinfo.fAccel=.014;
@@ -225,7 +225,7 @@
     
     pinfo.model = 0;
     pinfo.fRadius = .05;
-    weapons[iNumWeapons].createWeapon("Shot Gun",14,pinfo,"w_hud/shotgun.bmp");
+    weapons[iNumWeapons].createWeapon("Shot Gun",14,pinfo,DATADIR "w_hud/shotgun.bmp");
     iNumWeapons++;
     
     
@@ -254,7 +254,7 @@
     
     pinfo.model = /*&allModels[10]*/0;
     pinfo.fRadius = .65;
-    weapons[iNumWeapons].createWeapon("Plasma Mine",25,pinfo,"w_hud/one_mine.bmp");
+    weapons[iNumWeapons].createWeapon("Plasma Mine",25,pinfo,DATADIR "w_hud/one_mine.bmp");
     iNumWeapons++;
     
     
@@ -284,7 +284,7 @@
     
     pinfo.model = &allModels[8];
     pinfo.fRadius = .5;
-    weapons[iNumWeapons].createWeapon("Tri-Shot",7,pinfo,"w_hud/tri_shot.bmp");
+    weapons[iNumWeapons].createWeapon("Tri-Shot",7,pinfo,DATADIR "w_hud/tri_shot.bmp");
     iNumWeapons++;
 
 
@@ -313,7 +313,7 @@
     
     pinfo.model = &allModels[14];
     pinfo.fRadius = .5;
-    weapons[iNumWeapons].createWeapon("Homing Missiles",14,pinfo,"w_hud/homing_missile.bmp");
+    weapons[iNumWeapons].createWeapon("Homing Missiles",14,pinfo,DATADIR "w_hud/homing_missile.bmp");
     iNumWeapons++;
     
     
@@ -342,7 +342,7 @@
     
     pinfo.model = /*&allModels[10]*/0;
     pinfo.fRadius = .65;
-    weapons[iNumWeapons].createWeapon("Spider Mine",25,pinfo,"w_hud/four_mines.bmp");
+    weapons[iNumWeapons].createWeapon("Spider Mine",25,pinfo,DATADIR "w_hud/four_mines.bmp");
     iNumWeapons++;
     
     
@@ -371,7 +371,7 @@
     
     pinfo.model = /*&allModels[8]*/NULL;
     pinfo.fRadius = 1;
-    weapons[iNumWeapons].createWeapon("Concussion",25,pinfo,"w_hud/concussion.bmp");
+    weapons[iNumWeapons].createWeapon("Concussion",25,pinfo,DATADIR "w_hud/concussion.bmp");
     iNumWeapons++;
     
     
@@ -400,7 +400,7 @@
     
     pinfo.model = 0;
     pinfo.fRadius = .65;
-    weapons[iNumWeapons].createWeapon("Defense Ring",50,pinfo,"w_hud/defense.bmp");
+    weapons[iNumWeapons].createWeapon("Defense Ring",50,pinfo,DATADIR "w_hud/defense.bmp");
     iNumWeapons++;
         
         
@@ -430,7 +430,7 @@
     
     pinfo.model = &allModels[14];
     pinfo.fRadius = .7;
-    weapons[iNumWeapons].createWeapon("Redeemer Missile",20,pinfo,"w_hud/redeemer.bmp");
+    weapons[iNumWeapons].createWeapon("Redeemer Missile",20,pinfo,DATADIR "w_hud/redeemer.bmp");
     iNumWeapons++;
     
     
@@ -459,7 +459,7 @@
     
     pinfo.model = &allModels[8];
     pinfo.fRadius = .5;
-    weapons[iNumWeapons].createWeapon("Gattling Gun",2,pinfo,"w_hud/gattling.bmp");
+    weapons[iNumWeapons].createWeapon("Gattling Gun",2,pinfo,DATADIR "w_hud/gattling.bmp");
     iNumWeapons++;
     
     pinfo.fAccel=.014;
@@ -487,7 +487,7 @@
     
     pinfo.model = &allModels[8];
     pinfo.fRadius = .5;
-    weapons[iNumWeapons].createWeapon("Rebound Gun",40,pinfo,"w_hud/rebound.bmp");
+    weapons[iNumWeapons].createWeapon("Rebound Gun",40,pinfo,DATADIR "w_hud/rebound.bmp");
     iNumWeapons++;
     
     pinfo.fAccel=.014;
@@ -515,7 +515,7 @@
     
     pinfo.model = /*&allModels[8]*/0;
     pinfo.fRadius = 3;
-    weapons[iNumWeapons].createWeapon("EMP Wave",30,pinfo,"w_hud/emp.bmp");
+    weapons[iNumWeapons].createWeapon("EMP Wave",30,pinfo,DATADIR "w_hud/emp.bmp");
     iNumWeapons++;
     
     
@@ -545,7 +545,7 @@
     
     pinfo.model = /*&allModels[10]*/0;
     pinfo.fRadius = .65;
-    weapons[iNumWeapons].createWeapon("Berserkers",25,pinfo,"w_hud/berserkers.bmp");
+    weapons[iNumWeapons].createWeapon("Berserkers",25,pinfo,DATADIR "w_hud/berserkers.bmp");
     iNumWeapons++;
     
     /*pinfo.fAccel=.014;
 
дизайн и разработка: Vladimir Lettiev aka crux © 2004-2005, Andrew Avramenko aka liks © 2007-2008
текущий майнтейнер: Michael Shigorin