This patch fixes "buffer overflow due to md_numchn - ID: 1630158" --- playercode/mplayer.c +++ playercode/mplayer.c @@ -52,6 +52,8 @@ extern long int random(void); will wait */ /*static*/ MODULE *pf = NULL; +#define NUMVOICES(mod) (md_sngchn < (mod)->numvoices ? md_sngchn : (mod)->numvoices) + #define HIGH_OCTAVE 2 /* number of above-range octaves */ static UWORD oldperiods[OCTAVE*2]={ @@ -248,14 +250,14 @@ static int MP_FindEmptyChannel(MODULE *m MP_VOICE *a; ULONG t,k,tvol,pp; - for (t=0;tvoice[t].main.kick==KICK_ABSENT)|| (mod->voice[t].main.kick==KICK_ENV))&& Voice_Stopped_internal(t)) return t; tvol=0xffffffUL;t=-1;a=mod->voice; - for (k=0;kmain.s) return k; @@ -2249,12 +2251,12 @@ static void DoNNAEffects(MODULE *mod, MP switch (dat) { case 0x0: /* past note cut */ - for (t=0;tvoice[t].master==a) mod->voice[t].main.fadevol=0; break; case 0x1: /* past note off */ - for (t=0;tvoice[t].master==a) { mod->voice[t].main.keyoff|=KEY_OFF; if ((!(mod->voice[t].venv.flg & EF_ON))|| @@ -2263,7 +2265,7 @@ static void DoNNAEffects(MODULE *mod, MP } break; case 0x2: /* past note fade */ - for (t=0;tvoice[t].master==a) mod->voice[t].main.keyoff|=KEY_FADE; break; @@ -2318,7 +2320,7 @@ void pt_UpdateVoices(MODULE *mod, int ma SAMPLE *s; mod->totalchn=mod->realchn=0; - for (channel=0;channelvoice[channel]; i=aout->main.i; s=aout->main.s; @@ -2736,7 +2738,7 @@ void pt_NNA(MODULE *mod) if (a->dct!=DCT_OFF) { int t; - for (t=0;tvoice[t].masterchn==channel)&& (a->main.sample==mod->voice[t].main.sample)) { @@ -2978,6 +2980,11 @@ BOOL Player_Init(MODULE* mod) if (!(mod->voice=(MP_VOICE*)_mm_calloc(md_sngchn,sizeof(MP_VOICE)))) return 1; + /* mod->numvoices was used during loading to clamp md_sngchn. + After loading it's used to remember how big mod->voice is. + */ + mod->numvoices = md_sngchn; + Player_Init_internal(mod); return 0; } @@ -3086,7 +3093,7 @@ MIKMODAPI void Player_NextPosition(void) pf->patbrk=0; pf->vbtick=pf->sngspd; - for (t=0;tvoice[t].main.i=NULL; pf->voice[t].main.s=NULL; @@ -3111,7 +3118,7 @@ MIKMODAPI void Player_PrevPosition(void) pf->patbrk=0; pf->vbtick=pf->sngspd; - for (t=0;tvoice[t].main.i=NULL; pf->voice[t].main.s=NULL; @@ -3138,7 +3145,7 @@ MIKMODAPI void Player_SetPosition(UWORD pf->sngpos=pos; pf->vbtick=pf->sngspd; - for (t=0;tvoice[t].main.i=NULL; pf->voice[t].main.s=NULL;