diff -Nur atanks.orig/src/player.cc atanks/src/player.cc --- atanks.orig/src/player.cc 2004-02-05 02:05:14 +0300 +++ atanks/src/player.cc 2005-01-17 17:26:22 +0300 @@ -1009,12 +1009,12 @@ if (weapNum >= RIOT_CHARGE && weapNum <= RIOT_BLAST) { // add points only within range and above ctank if ( (cy > ctank->y - (radius / 2)) || - (abs (ctank->x - cx) > radius)) + (abs ((int)ctank->x - cx) > radius)) continue; } else if (weapNum >= SML_ROLLER && weapNum <= DTH_ROLLER) { // Only aim rollers above other tanks if (cy > tankY + TANKHEIGHT && - abs (ctank->x - cx) > radius) + abs ((int)ctank->x - cx) > radius) continue; } else if (weapNum >= SML_LAZER && weapNum <= LRG_LAZER) { // Lazer can only be aimed above horizontal @@ -1085,7 +1085,7 @@ if (itemNum >= ITEM_VENGEANCE && itemNum <= ITEM_FATAL_FURY) { // add sqrt distances for each tank * potential damage long int totalEffectiveDamage = calcTotalEffectiveDamage (itemNum); - _targetMatrix[(int)ctank->x] += sqrt (abs (ctank->x - ltank->x)) * totalEffectiveDamage; + _targetMatrix[(int)ctank->x] += sqrt (abs ((int)ctank->x - (int)ltank->x)) * totalEffectiveDamage; } }