Group :: Desenvolvimento/C++
RPM: glm
Principal Changelog Spec Patches Sources Download Gear Bugs e FR Repocop
A versão atual: 0.9.9.8-alt1
Data da compilação: 2 novembro 2021, 12:49 ( 129.2 weeks ago )
Tamanho:: 4.13 Mb
Home page: http://glm.g-truc.net/
Licença: MIT
Sumário: GLM is a header only C++ mathematics library for graphics software based on the GLSL specification
Descrição:
Lista dos contribuidores Lista dos rpms provida por esta srpm:
ACL:
Data da compilação: 2 novembro 2021, 12:49 ( 129.2 weeks ago )
Tamanho:: 4.13 Mb
Home page: http://glm.g-truc.net/
Licença: MIT
Sumário: GLM is a header only C++ mathematics library for graphics software based on the GLSL specification
Descrição:
C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics
(GLM) is a header only C++ mathematics library for graphics software
based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionalities as GLSL, so that when a
programmer knows GLSL, he knows GLM as well, which makes it easy to use.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities:
matrix transformations, quaternions, half-based types, random nums, etc.
Mantenedor currente: Igor Vlasenko (GLM) is a header only C++ mathematics library for graphics software
based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionalities as GLSL, so that when a
programmer knows GLSL, he knows GLM as well, which makes it easy to use.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities:
matrix transformations, quaternions, half-based types, random nums, etc.
Lista dos contribuidores Lista dos rpms provida por esta srpm:
- libglm-devel
- libglm-devel-doc